Best Assetto Corsa EVO Settings for Thrustmaster T248

Assetto Corsa EVO has recently been updated to version 0.4 in its Early Access period, adding more content, changing some the physics and fixing many bugs. I'm happy to see the progress with each update. I expect to see a very good game come out of this when it finishes development.

In terms of force feedback, it has the general feel of the original Assetto Corsa, but not as good. For the Thrustmaster T248, we only make some minor tweaks to the force feedback settings. Unfortunately, there really isn't much ability to change the force feedback too much.

In this guide, we will look at the best settings to use in the Thrustmaster Control Panel, on the wheel and in-game for the force feedback.

Thrustmaster Settings

Assetto Corsa EVO now has a Soft Lock, so you can leave the rotation set to the maximum on the wheel, and the game will automatically set the correct steering angle for each car.

On-Wheel Setting Value
ROT 900°
FORCE 4
FFB 1

FORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game.

TM Control Panel Setting Value
Rotation 900°
Overall Strength of all forces 65%
Constant 100%
Periodic 100%
Spring 100%
Damper 100%
BOOST Off
Auto-Center by the game

Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. Changing it in one place overwrites the other. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel.

Spring is not used by Assetto Corsa EVO, so the value actually doesn't matter. I leave it at 100% since it is important in other games.

Damper is used by Assetto Corsa EVO. It's most noticed when the car is stopped, adding some weight to the wheel.

BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.

Assetto Corsa EVO Settings

In Settings > Controls > Thrustmaster Advanced Mode Racer > Car:

You need to manually bind the steering, pedals, paddle shifters, and any buttons you want to use. There are no presets available.

I recommend binding the FFB Gain Increase and FFB Gain Decrease functions to buttons on your wheel. This will let you fine-tune the FFB Gain on a per-car basis, which is very useful with so many different types of cars in the game.


In Settings > Controls > Thrustmaster Advanced Mode Racer > Settings:

Setting Value
Steering Lock 900°
FFB Gain 75%
Dynamic Damping 30%
Minimum Damper 0%
Damper Gain 10%
Audio-based FFB Effects 0%
Curbs Effects 0%
Road Effects 15%
Tyre Slips Effects 10%
ABS Effects 5%

Steering Lock needs to be set to exactly what is set on the wheel.

FFB Gain controls the strength of all the forces. This is the entirety of the force feedback, the only other options are for adding weight to the wheel using the Damper force.

Dynamic Damping adjusts the Damper force based on the speed of the car. This is particularly noticeable if you understeer on a fast corner.

Minimum Damper provides a constant Damper force at this value. These wheels have plenty of natural damper in them, so we don't need to use this.

Damper Gain is the main Damper force. This only adds weight to the wheel, most noticed when the car is stopped.

The Effects are all optional, based on your personal preference. They are not part of the physics simulation, they are added vibrations based on certain conditions. Vibrations are quite strong on these wheels, so these need to be kept very low, if used at all.

Audio-based FFB Effects is used by some Logitech wheels for the TrueForce feature. It has no effect on these wheels.

Curbs Effects adds a very light rumble when you run over a curb. This isn't necessary, as the curbs are plenty strong from the base FFB.

Road Effects adds some road texture on certain parts of a track.

Tyre Slips Effects adds a light rumble when you lose traction.

ABS Effects adds a rumble when ABS kicks in.

Conclusion

Assetto Corsa EVO needs a lot of work, but that is to be expected. The previous Assetto Corsa games also went through similar growing pains. I would expect a number of patches in the coming months will add a lot of content and fix a lot of the issues currently in the game.

Let me know if you have any questions or comments.

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