WRC Generations is the final WRC game developed by KT Racing. It brings together most of the stages from the previous games and adds the new Hybrid WRC cars. On release, there are quite a few bugs, some that affect wheel support. Hopefully these are fixed quickly.
For the Thrustmaster T248, the default force feedback settings don't give the best first impression. The steering angle isn't right and the force feedback is too strong, with too many vibrations, making it harder to feel what the car is doing than it should.
Thankfully, the game provides a great deal of customization when it comes to the force feedback settings. With some adjustments, the wheel feels much better. I was able to find a much better balance of forces and vibrations, making it easier to feel what the car is doing.
In this guide, I will show the settings I use in-game, on the wheel and in the Thrustmaster Control Panel, when playing on PC, to improve the force feedback.
WRC Generations automatically sets the wheel rotation based on the value you set in-game, so it is best to leave the rotation set to the maximum on the wheel.
FORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game.
|TM Control Panel Setting||Value|
|Overall Strength of all forces||65%|
|Auto-Center||by the game|
Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. Changing it in one place overwrites the other. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel.
Spring is used by WRC Generations to control the Self Centre setting.
Damper is used by WRC Generations to control the Tyre Load setting.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
WRC Generations Settings
In Options > Controls > Key Bindings:
|Steer Left Sensitivity||0|
|Steer Left Deadzone||0|
|Steer Left Saturation||100|
|Steer Left Rescale||Off|
|Steer Left Invert||On|
|Steer Right Sensitivity||0|
|Steer Right Deadzone||0|
|Steer Right Saturation||100|
|Steer Right Rescale||Off|
|Steer Right Invert||Off|
These are just the default values. No changes were necessary. You could raise the sensitivity a little bit if you would like the car to turn a little faster when the wheel is centered.
In Options > Controls > Settings > General:
|Max Wheel Angle||540|
It's important to make sure the Max Wheel Angle is set to 540, since it defaults to 360, which I find too small for rally cars.
In Options > Controls > Settings > Force & Effects:
|Self Aligning Torque||90|
Overall Force is the strength of the main force feedback. You can adjust this to your liking to make the forces a little weaker or stronger.
Self Aligning Torque is the force of the car's wheels wanting to straighten out. This is most of the important information you feel through the force feedback. Setting this too high can make the wheel quite jerky and heavy.
Tyre Load is a damper effect based on the load on the tires. This helps to give the wheel some weight.
Self Centre is the spring force, which pulls the wheel back to the center. I find using this makes the wheel want to snap back to the center too much for my liking. You could raise this a bit to make the wheel return to center faster when exiting corners.
Recentre Force is only used when you reset the car after going off the track. It just puts the wheel back to the center. It has no impact while you are driving.
Ground Surface controls some vibration when going over some bumpy parts of the track.
In Options > Controls > Settings > Vibration:
Tyre Slip vibrates the wheel whenever the car loses traction. If this is too high, it can be very jarring every time you slide the car around a corner. I don't like this effect very much, so I usually turn this off entirely.
Engine vibrates the wheel whenever the engine hits the red line. I also have this set quite low. You could turn this higher if you like the effect.
Suspension, Ground Surface and Collision all work together to give the rumble effects as you drive over bumps, go off the track or hit things on the side of the road.
WRC Generations seems like it will be a nice send-off for the WRC series, especially once the release day bugs get fixed. I'll be very interested to see what KT does with their next game now that they aren't locked into the WRC franchise.
Let me know if you have any comments or questions.