I have always loved racing games, whether they be serious simulators or the most ridiculous over-the-top arcade action games. In recent years, I've particularly enjoyed playing these games in VR with a wheel and pedals. I've created many pages for different games to get both of these working properly.
Racing games are some of the best VR experiences I have ever had. Unlike many other genres, they benefit immensely from the added depth perception. It is much easier to judge distance and speed in 3D, which is critical in any racing game.
Most games don't have VR support, either because they were released before consumer VR existed or it simply isn't a priority for the developers. Thankfully, for quite a few of these non-VR titles, you can get a pretty good VR experience using VorpX, as I describe in the pages below.
I bought a Thrustmaster TMX a few years ago and was disappointed in the force feedback in all the games I tried with it. Some were practically unplayable with the default settings. I quickly learned how to properly configure the force feedback settings to get the most out of the wheel. I picked up a Logitech G29 and found it has the same issue.
I just recently got a Thrustmaster T300, which is a significant step up from the others. Even with that, though, I see the default settings in a lot of games still aren't that good. I'll be going through all these games and finding the best settings.