F1 2019, like its predecessors, plays great with a wheel, but has terrible default settings. For the Thrustmaster TX and T300, the steering angle is completely wrong for an F1 car and the force feedback is too strong, making the wheel too heavy and lifeless.
When you are trying to push the limits of grip, you need as much information as you can get through the wheel. A wheel that just feels heavy isn't giving much useful information. In this guide, I will show you the settings I use and how you can modify them to your personal preference.
Thrustmaster Control Panel Settings
The first thing that needs to be fixed is the steering angle. By default, F1 2019 uses the full rotation of your wheel, which is far too much for an F1 car. In an F1 car, the steering angle should be about 360°, meaning you can turn it 180° to the left and 180° to the right. While possible to do in-game, setting this in the Thrustmaster Control Panel provides a better Soft Lock.
|Overall Strength of all forces||75%|
|Auto-Center||by the game|
Spring is not used by F1 2019, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is used for the in-game Wheel Damper setting. This adds weight to the wheel when the car is moving slowly. Without this, the wheel feels very light in slow corners, which is quite unnatural. Since it is commonly suggested to set Damper to 0, make sure this is on.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
F1 2019 Settings
In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TX / T300 > Calibration:
I raise the Steering Linearity to make the wheel slightly less sensitive when the wheel is centered, but this is up to personal preference.
In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TX / T300 > Vibration & Force Feedback:
|Vibration & Force Feedback||On|
|Vibration & Force Feedback Strength||75|
|On Track Effects||25|
|Off Track Effects||60|
Vibration & Force Feedback Strength is the overall strength of the force feedback. Raising it too much starts to overwhelm the wheel, making the wheel feel heavy and lifeless. I find the range of 75-80 works best. This also scales the vibration effects, so if you lower this, you will have to raise the vibration effects to compensate and vice versa.
On Track Effects is the vibrations felt based on the track surface. This is a strong effect, so this needs to be kept quite low. This can vary by track. I find 20-25 works best.
Rumblestrip Effects is the vibration felt when running over a kerb. This is fairly light, so can be raised quite a bit.
Off Track Effects is the vibration felt when you leave the track. This is fairly strong. Raising this too high will make the wheel quite violent if you go off the track.
Wheel Damper gives weight to the wheel when the car is slow. This is most notable in slow-speed corners. Without this, the wheel goes weightless, which feels strange. Even a small amount of damper gives enough weight to feel more natural, without being too strong.
Understeer Enhance drastically lightens the wheel when you start to understeer. I find this more distracting than anything. The wheel lightens so much when you start to understeer that it feels more like the wheel is broken rather than something that is happening to the car.
Once you get the steering angle set and the force feedback turned down, the game feels really good on these wheels. If you have a VR headset, you may be interested to know that F1 2019 works surprisingly well in VR using VorpX.
Let me know if you have any questions or comments.