Like its predecessors, it's easy to fix the force feedback by adjusting a few settings. Apparently the force feedback system has been upgraded this year. Honestly, it's not dramatically different, but you don't feel the understeer much at all anymore. It's very easy to jump right in if you've played any of the F1 games before.
In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.
Thrustmaster Control Panel Settings
F1 23 will set the correct steering angle in the game itself and has a proper soft lock, so you can leave the rotation at the maximum.
|Rotation||900° (TX) 1080° (T300)|
|Overall Strength of all forces||75%|
|Auto-Center||by the game|
Spring is not used by F1 23, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is used for the in-game Wheel Damper setting.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
F1 23 Settings
In Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TX / T300 > Calibration:
You can raise the Steering Linearity to make the wheel less sensitive when the wheel is centered. This can help if you find the steering a little too sensitive on the straights.
You may also want to raise the Brake and Throttle Linearity, which can help create smoother pedal inputs by lowering the sensitivity of the pedals at the beginning of the pedal travel.
In Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TX / T300 > Vibration & Force Feedback:
|Vibration & Force Feedback||On|
|Vibration & Force Feedback Strength||60 (F1) / 50 (Supercars)|
|On Track Effects||60 (F1) / 50 (Supercars)|
|Rumble Strip Effects||50|
|Off Track Effects||60|
|Maximum Wheel Rotation (F1 & F2)||360°|
|Maximum Wheel Rotation (Supercars)||720°|
Vibration & Force Feedback Strength is the overall strength of the force feedback. Raising it too much makes the wheel hard to control as it has a strong centering force. For F1 cars, I set this to about 60 to get a good sense of weight in the wheel without it being too strong. For Supercars, I lower this to 50. In either car, you may want to adjust this based on the track if the wheel feels too heavy or too light.
On Track Effects is the vibrations felt based on the track surface. This is most noticed in certain bumpy sections of a track. This is much more noticeable in Supercars, so I lower it in those.
Rumblestrip Effects is the vibration felt when running over a kerb. This can be very strong on certain kerbs and have no effect on others.
Off Track Effects is the vibration felt when you run over grass or a gravel trap. This is quite light on these wheels, so I raise this.
Wheel Damper gives weight to the wheel. Without this, the wheel goes weightless when stopped and in very slow corners. Even a small amount of damper gives enough weight to feel more natural, without being too strong.
Maximum Wheel Rotation (F1 & F2) should be no larger than 360°. You can lower this a little bit if you want to make it easier to turn to full lock.
Maximum Wheel Rotation (Supercars) should be set to about 720°. The default of 900° is too high for these kinds of cars. Unfortunately the steering animation is limited to 360°, which is quite distracting, especially in VR.
F1 23 is a nice update from F1 22. The cars seem to have more grip this year, making driving on the limit easier than it was in F1 22.
Let me know if you have any questions or comments.