Wreckfest is an arcade racing game first and foremost. While probably best played with a controller, it works quite well with a wheel, though you do need to tweak some settings to get the most out of it.
The default settings for the Thrustmaster TX and T300 aren't terrible, but the game plays better if you lower the steering angle and reduce the force feedback strength. Otherwise you end up fighting the wheel for control of the car much of the time.
In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.
Thrustmaster Control Panel Settings
Wreckfest doesn't provide a good way to change the steering angle, so we will have to change it in the Thrustmaster Control Panel instead. 540° works very well and matches the on-screen wheel closely.
|Overall Strength of all forces||75%|
|Auto-Center||by the game|
Spring is not used by Wreckfest, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper, on the other hand, is used by Wreckfest, adding some weight to the wheel, especially at low speeds.
The force feedback in Wreckfest is very limited. As such, there is only a strength setting that can be used to control the feeling in the wheel.
In Settings > Advanced:
|Steering Dead Zone||0%|
|Steering Speed Sensitivity||0%|
|Accelerator Dead Zone||0%|
|Brake Dead Zone||0%|
Force Feedback is the strength of all forces and vibrations. Setting this too high makes the wheel very heavy and hard to turn. Some tracks and events will feel better with an even lower force feedback.
It's also important to set the Accelerator and Brake Saturation to 100% to use the full range of your pedals.
The force feedback is not the greatest in Wreckfest. Certain events are better than others; the traditional races work quite well, but the demolition derbies are much more difficult. Overall, I prefer playing with a controller, but it's been fun seeing how well I can do with a wheel.
Let me know if you have any comments or questions.