Brian Koponen

Programming and Tech Tips

Best NASCAR Heat Evolution Wheel Settings for Thrustmaster TX / T300

NASCAR Heat Evolution plays very well with a wheel, but it does need some tweaking to get the best experience when using the Thrustmaster TX and T300. The default settings leave the wheel feeling quite weak, which is easily fixed in-game. A little more annoying is the lack of a Soft Lock feature, so you will have to set the steering angle in the Thrustmaster Control Panel.

There is no soft lock in this game, meaning that you can continue turning the wheel past the point you can in the real car. Nothing happens in game when you do this, the input is ignored entirely, but it makes it much harder to control a spin, for instance, when you can't tell when you've reached that maximum rotation angle.

In this guide, I will show how to correct both of these issues by setting the proper values in game and in the Thrustmaster Control Panel, if playing on PC.

Thrustmaster Control Panel Settings

The big issue with NASCAR Heat Evolution is setting the steering angle correctly. In some games, the lack of a Soft Lock feature isn't that big of a deal because you only very rarely reach that point. In NASCAR, however, the steering angle is very small and you will frequently hit the maximum rotation angle. When the wheel keeps turning past that point, the game just doesn't feel right and the cars are harder to control as a result.

We can correct this by changing the rotation angle in the Thrustmaster Control Panel, which will provide the rotation lock, and modifying the in-game settings to match this. Ordinarily, I don't like having to modify the driver-level rotation angle, as it is annoying to have to change it when you load up a different game. In this case, there simply is no other way to get this to work.

Setting Value
Rotation 240°
Overall Strength of all forces 75%
Constant 100%
Periodic 100%
Spring 100%
Damper 100%
Auto-Center by the game

Spring is not used by NASCAR Heat Evolution, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.

Damper is also not used by NASCAR Heat Evolution, so can be set to any value without issue.

NASCAR Heat Evolution Settings

First Time Setup

In order to use your wheel, you need to run the "Configure Controllers" app to set up the button bindings.

Setting Value
Is a Steering Wheel Yes
Has Force Feedback Yes
Steering Deadzone 0.0

Just make sure to tell it you are using a steering wheel with force feedback and bind the buttons however you like. Make sure to set the Steering Deadzone to 0.0. The first time I set this up, I missed that section.


In Options > Game Settings > Advanced Settings:

Setting Value
Physics Simulation
Transmission Manual

For the best experience, I recommend using the Simulation physics and the manual transmission.


In Options > Controls:

The settings don't have any numerical values, just a simple slider. The default value is usually the center, which I will refer to as 0 in the following settings. The sliders can go from -5, if fully to the left, all the way to +5, if all the way to the right.

Force Feedback Settings for TX/T300
Force Feedback Settings for TX/T300.
Setting Value
Device Rotation Range 180 degrees
Steering Sensitivity 0
Brake Sensitivity -5
Throttle Sensitivity -5
Force Feedback Strength +5
Impact Effects On

Device Rotation Range needs to be less than what was set in the Thrustmaster Control Panel. Even though this is set to 180°, it will still use the full 240° rotation.

Steering Sensitivity should be left at 0. Raising this will make the in-game wheel reach full lock before the actual wheel does. Lowering it will prevent the in-game wheel from being able to reach full lock.

Brake Sensitivity and Throttle Sensitivity are personal preference, but I recommend turning them all the way down to get a more linear response.

Force Feedback Strength controls the resistance to turning based on the tire grip. The forces aren't actually that strong, so this can be raised all the way up on these wheels without clipping. You can always lower this if you find the forces too strong.

Impact Effects shakes the wheel when you hit other cars or the wall.

Conclusion

As the first game in the Heat series, Heat Evolution dialed back on any heavy simulation, focusing on making the game easy to pick up and play. It works surprisingly well with a wheel. The force feedback does a good job making these cars feel heavy and telling you how much grip the car has.

Let me know if you have any questions or comments.

Question or Comment?