GRID Autosport feels closer to an entry in the Forza series than it does the previous GRID games, especially when it comes to the feel of driving with a wheel. Whereas the earlier titles treated the wheel as just a joystick, Autosport feels much more like driving an actual car. The return of the cockpit view, even if it still leaves a lot to be desired, is much appreciated.
For the first time in the series, the Thrustmaster TX and T300 are natively supported and they actually work very well, especially when set up with good steering angles and the force feedback settings adjusted a little.
In this guide, I will show you what settings to use in the Thrustmaster Control Panel and in-game to provide the best experience.
Thrustmaster Control Panel Settings
Unlike previous entries in the series, this game plays with a far more realistic steering control, allowing us to use a much larger steering angle than the 180° I used for those. I found that 540° works well for all the cars except the open wheels, where I prefer 360°.
While it is possible to set the steering angle in-game, GRID Autosport doesn't have a Soft Lock feature, so the wheel will keep turning past the usable angle. You can fix this by setting the steering angle in the Thrustmaster Control, which will provide the soft lock.
|Rotation||540° / 360° (Open Wheel)|
|Overall Strength of all forces||75%|
|Auto-Center||by the game|
Spring and Damper are not used by GRID Autosport. I leave these at 100% since there are some games that require them.
GRID Autosport Settings
In Options & Extras > Options > Controls:
Choose the preset for your particular wheel to load the correct button bindings. You can customize them however you like from here as well.
In Options & Extras > Options > Controls > Advanced Options:
Make sure to set the Steering Deadzone to 0%, as the default is 20%, which makes the wheel feel completely broken.
In Options & Extras > Options > Vibration:
Vibration Strength controls the vibrations you feel, mostly based on the texture of the road surface.
Wheel Strength controls the main force feedback you feel. This is how you will feel the amount of grip your tires have.
Wheel Weight is a damper force that adds a constant weight to the wheel. Setting this too high makes the wheel feel very sluggish.
GRID Autosport lands in kind of a strange spot. It removes a lot of the style that defined GRID 1 and 2, making them such unique experiences, but it doesn't go far enough to make the game a realistic simulator-style game either. You end up with a game that doesn't quite know what it wants to be. That said, I still enjoy it quite a bit.
Let me know if you have any comments or questions.