WRC 10 continues to improve on the WRC series, becoming a refinement of WRC 9 in many ways. The graphics, sound and physics have all been improved, but the game feels very familiar if you have played WRC 8 or 9. As expected, it plays great with a wheel, but for the Thrustmaster TX and T300, the default force feedback is too heavy, making the wheel feel sluggish, and has far too many vibration effects, making it hard to know what any of them are supposed to mean.
Thankfully, the game provides a great deal of customization when it comes to the force feedback settings. I lightened the wheel a bit and lowered or removed several of the effects that were creating excessive vibrations. Now the wheel is light enough to handle the frequent hairpin corners, but still provides plenty of information about the car and road surface.
In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.
Thrustmaster Control Panel Settings
WRC 10 automatically sets the wheel rotation based on the value you set in-game, so you can leave the value in the Thrustmaster Control Panel at the maximum.
|900° (TX) 1080° (T300)
|Overall Strength of all forces
|by the game
Spring is used by WRC 10 to control the Self Centre setting.
Damper is used by WRC 10 to control the Tyre Load setting.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
WRC 10 Settings
In Options > Controls > Key Bindings:
|Steer Left Sensitivity
|Steer Left Deadzone
|Steer Left Saturation
|Steer Left Rescale
|Steer Left Invert
|Steer Right Sensitivity
|Steer Right Deadzone
|Steer Right Saturation
|Steer Right Rescale
|Steer Right Invert
These are just the default values. No changes were necessary. You could raise the sensitivity a little bit if you would like the car to turn a little faster when the wheel is centered.
In Options > Controls > Settings:
|Max wheel angle
|Self aligning torque
I like how the WRC games separate the force feedback from vibrations and have separate overall levels for each type. It makes it easy to keep the same proportions of forces, while raising or lowering the overall strength of each type.
Overall Force controls the overall strength of the forces, without affecting the vibrations. I find this needs to be changed based on the car and stage you are running. Legends and Junior WRC cars tend to have lighter steering, so you may want to raise this. WRC cars feel heavier, especially on stages with more grip, so you may need to lower this in those situations.
Self Aligning Torque is the main force that tells you what the car is doing. Effectively, this is trying to keep the wheels straight, and is what causes the wheel to snap around as the tires straighten out of a corner.
Tyre Load is a damper effect based on the load on the tires. This lets you feel how much grip the tires have. Setting this too high will make the wheel unnecessarily heavy in many instances.
Self Centre is the spring force, which pulls the wheel back to the center. This isn't a constant force, so you're not always fighting against it. Without this, the wheel can feel a little too loose and can overcorrect coming out of corners.
Recentre Force is only used when you reset the car after going off the track. It just puts the wheel back to the center. It has no impact while you are driving.
The vibration forces tell more about the surface of the track, though they are largely canned effects.
Tyre Slip vibrates the wheel whenever the car loses traction. If this is too high, it can be very jarring every time you slide the car around a corner. I don't care for this, so I turn it off.
Suspension creates a low frequency rumble based on the suspension. It's not a totally realistic feeling, but it does a fairly good job making you feel the bumps in the road. I think there might be a bug with this, because you almost never feel it, even in situations where it should exist.
Ground Surface vibrates the wheel when on different surfaces, though it doesn't feel very realistic. Setting this too high can be very annoying.
Engine vibrates the wheel whenever the engine hits the red line. I have this turned down quite low. You could turn this higher if you like the effect or remove it completely if you don't.
Collision vibrates the wheel when you hit things on the side of the road.
WRC 10 is an incremental upgrade over WRC 9. It still has the best stage design, even if it continues to lack in the graphics and sound department. Having played the previous entries in the series, I found it easy to jump right into this one without issue. Rally is probably my favorite racing discipline to play and WRC 10 is looking like another great title.
Let me know if you have any comments or questions.