Brian Koponen

Programming and Tech Tips

WRC Generations - Best Thrustmaster TX / T300 Wheel Settings

WRC Generations is the final WRC game developed by KT Racing. It brings together most of the stages from the previous games and adds the new Hybrid WRC cars. On release, there are quite a few bugs, some that affect wheel support. Hopefully these are fixed quickly.

For the Thrustmaster TX and T300, the default force feedback settings don't give the best first impression. The steering angle isn't right and the force feedback is too weak, with too many vibrations, making it harder to feel what the car is doing than it should.

Thankfully, the game provides a great deal of customization when it comes to the force feedback settings. With some adjustments, the wheel feels much better. I was able to add more weight to the wheel and get a better balance of forces and vibrations.

In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.

Thrustmaster Control Panel Settings

WRC Generations automatically sets the wheel rotation based on the value you set in-game, so you can leave the value in the Thrustmaster Control Panel at the maximum.

Setting Value
Rotation 900° (TX) 1080° (T300)
Overall Strength of all forces 75%
Constant 100%
Periodic 100%
Spring 100%
Damper 100%
BOOST Off
Auto-Center by the game

Spring is used by WRC Generations to control the Self Centre setting.

Damper is used by WRC Generations to control the Tyre Load setting.

BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.

WRC Generations Settings

In Options > Controls > Key Bindings:

Setting Value
Steer Left Sensitivity 0
Steer Left Deadzone 0
Steer Left Saturation 100
Steer Left Rescale Off
Steer Left Invert On
Steer Right Sensitivity 0
Steer Right Deadzone 0
Steer Right Saturation 100
Steer Right Rescale Off
Steer Right Invert Off

These are just the default values. No changes were necessary. You could raise the sensitivity a little bit if you would like the car to turn a little faster when the wheel is centered.


In Options > Controls > Settings > General:

Setting Value
Max Wheel Angle 540

It's important to make sure the Max Wheel Angle is set to 540, since it defaults to 360, which I find too small for rally cars.


In Options > Controls > Settings > Force & Effects:

Setting Value
Overall Force 150
Self Aligning Torque 40
Tyre Load 110
Self Centre 0
Recentre Force 100
Ground Surface 60

Overall Force is the strength of the main force feedback. I raise this all the way up to give a decent sense of weight to the wheel.

Self Aligning Torque is the force of the car's wheels wanting to straighten out. It will snap the wheel around as you turn and the tires get stuck in ruts. I lower this a lot to balance raising the Overall Force so high.

Tyre Load is a damper effect based on the load on the tires. This also helps to give the wheel some weight.

Self Centre is the spring force, which pulls the wheel back to the center. I find using this makes the wheel want to snap back to the center too much for my liking. You could raise this a bit to make the wheel return to center faster when exiting corners.

Recentre Force is only used when you reset the car after going off the track. It just puts the wheel back to the center. It has no impact while you are driving.

Ground Surface controls some vibration when going over some bumpy parts of the track.


In Options > Controls > Settings > Vibration:

Setting Value
Overall Vibration 100
Tyre Slip 15
Suspension 60
Ground Surface 50
Engine 40
Collision 100

Tyre Slip vibrates the wheel whenever the car loses traction. If this is too high, it can be very jarring every time you slide the car around a corner. I have this nearly turned off as I don't care for the effect very much.

Engine vibrates the wheel whenever the engine hits the red line. I also have this set quite low. You could turn this higher if you like the effect.

Suspension, Ground Surface and Collision all work together to give the rumble effects as you drive over bumps, go off the track or hit things on the side of the road.

Conclusion

WRC Generations seems like it will be a nice send-off for the WRC series, especially once the release day bugs get fixed. I'll be very interested to see what KT does with their next game now that they aren't locked into the WRC franchise.

Let me know if you have any comments or questions.

Question or Comment?