F1 22 plays great with a wheel, once it is configured properly. The default force feedback for the Thrustmaster TX and T300 is decent, but it makes the wheel too light and weak. Now that there are multiple types of cars in the game, they have finally added an easy way to adjust the steering angle in-game, which was always an annoying hassle in the older titles.
It's easy to fix the force feedback by adjusting a few settings. We can give the wheel some more weight and adjust the vibration effects to create a better feeling wheel. The actual forces don't feel much different from previous games in the series, so it's very easy to jump right in if you've played any of the F1 games before.
In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.
Thrustmaster Control Panel Settings
F1 22 will set the correct steering angle in the game itself and has a proper soft lock, so you can leave the rotation at the maximum.
|Rotation||900° (TX) 1080° (T300)|
|Overall Strength of all forces||75%|
|Auto-Center||by the game|
Spring is not used by F1 22, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is used for the in-game Wheel Damper setting.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
F1 22 Settings
In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TX / T300 > Calibration:
You can raise the Steering Linearity to make the wheel less sensitive when the wheel is centered. This can help if you find the steering a little too sensitive on the straights.
You may also want to raise the Brake and Throttle Linearity, which can help create smoother pedal inputs by lowering the sensitivity of the pedals at the beginning of the pedal travel.
In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TX / T300 > Vibration & Force Feedback:
|Vibration & Force Feedback||On|
|Vibration & Force Feedback Strength||85 (F1) / 65 (Supercars)|
|On Track Effects||45 (F1) / 35 (Supercars)|
|Off Track Effects||80|
|Maximum Wheel Rotation (F1 & F2)||360°|
|Maximum Wheel Rotation (Supercars)||720°|
Vibration & Force Feedback Strength is the overall strength of the force feedback. Raising it too much starts to overwhelm the wheel, making the wheel feel heavy and lifeless. For F1 cars, I set this to about 85 to get a good sense of weight in the wheel. For Supercars, I lower this to 65. In either car, you may want to adjust this based on the track if the wheel feels too heavy or too light.
On Track Effects is the vibrations felt based on the track surface. This is most noticed in certain bumpy sections of a track. This is much more noticeable in Supercars, so I lower it in those.
Rumblestrip Effects is the vibration felt when running over a kerb. This can be very strong on certain kerbs and have no effect on others. I have lowered this so the biggest kerbs aren't too strong, since that can get annoying quickly.
Off Track Effects is the vibration felt when you run over grass or a gravel trap. This is very light on these wheels, so I raise this quite a lot.
Wheel Damper gives weight to the wheel when the car is slow, but doesn't do much of anything when the car is stopped for some reason. Without this, the wheel will snap back to center when coming out of corners. Adding just a little damping smooths that out.
Understeer Enhance lightens the wheel when you start to understeer. This is personal preference, so feel free to turn this off. Since the effect is actually quite light on these wheels, I find I prefer to keep it on to make it easier to feel the understeer.
Maximum Wheel Rotation (F1 & F2) should be no larger than 360°. You can lower this a little bit if you want to make it easier to turn to full lock.
Maximum Wheel Rotation (Supercars) should be set to about 720°. The default of 900° is too high for these kinds of cars. Unfortunately the steering animation is limited to 360°, which is quite distracting, especially in VR.
F1 22 plays great once you get the force feedback set properly. Like its predecessors, it doesn't have the most amazing force feedback, but once I'm in a race, I don't even think about it.
Let me know if you have any questions or comments.