Best Project Motor Racing Settings for Thrustmaster TX / T300

Project Motor Racing is the successor to the Project CARS series. Unfortunately, the game launched with a number of issues leading to bad reviews and an overall negative experience. However, it's not all bad. The force feedback is surprisingly good and highly customizable, which is much appreciated.

The force feedback settings are mostly set on a per-car basis, which is important in a game like this, where the cars can feel very different from one another. With the settings available, you can drastically change the way the wheel feels. This is one part of the game that is very well done.

The Thrustmaster TX and T300 work very well with it. The default settings aren't very good for these wheels, but with the amount of customization available, we can easily improve it.

In this guide, I will show you the settings I use to improve the force feedback and what you may want to adjust for your own setup.

Thrustmaster Control Panel Settings

Setting the wheel rotation to 900° will make your inputs line up properly to the in-game wheel.

Setting Value
Rotation 900°
Overall Strength of all forces 75%
Constant 100%
Periodic 100%
Spring 100%
Damper 100%
BOOST Off
Auto-Center by the game

Spring and Damper are not used by Project Motor Racing, so can be set to any value without issue. As a general rule, I leave these at 100% since there are some games that require them.

BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.

Project Motor Racing Settings

In Settings > Input Device Settings:

These are the global settings that are used across the whole game.

Setting Value
Global Force Feedback Gain 100
Low Force Boost 5
Brake Feel Boost 20
Force Feedback Smoothing 0
Force Feedback Headroom 150
Haptic Strength 100

Global Force Feedback Gain is the overall strength of the force feedback. These wheels can set this to the maximum without any issues.

Low Force Boost raises the lightest forces so they can be felt on these wheels.

Brake Feel Boost raises the force feedback during braking, creating a heavier feel while applying the brakes and a lighter feel upon release. I find this can be distracting and lead to overcorrection when set too high, so I keep it relatively low. This is personal preference, so it's worth experimenting with this to see what works for you.

Force Feedback Smoothing is unnecessary on these wheels. If there were some particularly rough tracks, you could use this to lessen annoying, constant vibrations.

Force Feedback Headroom doesn't do anything when the Global Force Feedback Gain is set to 100.

Haptic Strength adds vibration effects for gear shifts, and enhances curbs and small bumps. This effect is quite light on these wheels, so can easily be raised to 100 if you like it.


In Vehicle Setup > Tyres & Chassis:

These settings are in the Vehicle Setup menu when you are in pit lane and are saved on a per-car basis. The values here are a good starting point, but may need to be adjusted based on the car.

Remember to save a preset, as it will reset to the defaults when you change cars.

Setting Value
Steering Rack Rate 1.2
Steering Stiffness 5
Steering Damping 1
Strength 1.00
Rack Feel 0.92
Alignment Boost 0.40
Load Boost 0.80
Friction -0.056
EQ Low 0.9
EQ Medium 1.00
EQ High 2.00

Steering Rack Rate determines how much the car's wheels turn in response to your steering input. This is highly dependent on the car and track, but generally I like to raise this a little bit.

Steering Stiffness makes the force feedback a little more pronounced. This is a subtle effect.

Steering Damping is barely noticeable. These wheels don't need any damping, so I turn this all the way down.

Strength is the overall strength of the force feedback. This is what you will adjust if you want the force feedback to be stronger or weaker for a particular car.

Rack Feel is the force that you would actually feel through the steering column in the car.

Alignment Boost makes the wheel pull a little harder based on the tire direction. This makes the wheel return to center when coming out of a turn a little faster. Also, it's easier to feel when the front tires lose grip as the wheel gets looser.

Load Boost adds G-force information to the force feedback. I like this information a lot, so I add this in as a major part of the feel of the wheel, but this is personal preference.

Friction adds a friction force to the wheel. This is useful if your wheel has oscillations, but it can make the wheel feel a little dull if it's set too high. If set too low, you will get oscillations when driving straight. I turn this down just far enough to not get oscillations.

EQ Low will raise or lower the low frequency forces. These are the big sustained forces you feel as you are turning, for instance. When using the Load Boost, it helps to turn this down a little bit.

EQ Medium will raise or lower the medium frequency forces. These are mostly bumps, like from collisions or when driving over grass or dirt.

EQ High will raise or lower the high frequency forces. These are the texture of the track, grass and dirt. High frequency vibrations are fairly muted on these wheels, so I raise this to compensate.

Conclusion

Just days after release, patches are already coming out that seem to be addressing some of the major issues with the game at launch. I hope this continues, as this has potential to be a great game, it was just released too early.

Let me know if you have any questions or comments.

Question or Comment?