Best City Car Driving 2.0 Settings for Thrustmaster TX / T300
City Car Driving 2.0 has released in Early Access, and it looks like the foundational elements are in place. I haven't encountered any serious bugs, but other people have had many issues, leading to many mixed reviews. All of that is expected in Early Access, but I think they have a good base to build on, and certainly the major bugs will be fixed in an update.
The Thrustmaster TX and T300 work well, once you get them set up properly. There are presets for both these wheels, but the settings make the wheel a little too heavy. The force feedback does what it needs to do for this style of game. This isn't track driving. The goal here is to try to make it feel close to an actual road car while driving through city traffic.
In this guide, I will show you the settings I use to improve the force feedback and what you may want to adjust for your own setup.
Thrustmaster Control Panel Settings
Since these are all road cars, you want to use the maximum rotation. The steering animation is limited to 900°, though, so you may want to limit the T300 to that if you want it to match.
| Setting | Value |
|---|---|
| Rotation | 900° (TX) 1080° (T300) |
| Overall Strength of all forces | 75% |
| Constant | 100% |
| Periodic | 100% |
| Spring | 100% |
| Damper | 100% |
| BOOST | Off |
| Auto-Center | by the game |
Spring is not used by City Car Driving 2.0, so can be set to any value without issue. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is used by City Car Driving 2.0 for the Friction settings.
BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.
City Car Driving 2.0 Settings
Select the Preset for the Thrustmaster T300 (which should work perfectly fine for the TX as well) first, and then set the values accordingly.
In Controls > Force Feedback:
| Setting | Value |
|---|---|
| General Settings | |
| Force Feedback | On |
| Overall Force | 100% |
| Device Settings | |
| Torque | 96% |
| Friction Force | 91% |
| Damper Stiffness | 100% |
| Simplified Friction | Off |
| Advanced Settings | |
| Spring Simulation Method | Constant Force |
| Constant Force | |
| Minimum | 0% |
| Maximum | 100% |
| Fade End | 0% |
| Fade Start | 0% |
| Friction Force | |
| Minimum | 20% |
| Maximum | 100% |
| Friction Stiffness | |
| Minimum | 50% |
| Maximum | 100% |
| Friction Exponent | 20% |
| Damper Force | |
| Minimum | 27% |
| Maximum | 100% |
| Damper Resistance | |
| Minimum | 10% |
| Maximum | 100% |
| Speed Influence | 10% |
Torque controls the centering force. I adjusted this to get the wheel pull back to the center at a natural rate.
Friction Stiffness Maximum controls the weight of the wheel when the car is stopped.
Usually I am able to put accurate descriptions of what each setting does here. There are simply too many settings to be able to do that in this case. Most of these have seemingly no effect.
Conclusion
So far, I've been enjoying City Car Driving 2.0. I think it looks very nice and the driving feels decent. It will be interesting to see how it develops.
Let me know if you have any questions or comments.