F1 2019, like its predecessor F1 2018, plays great with a wheel, but has terrible default settings. The steering angle is completely wrong for an F1 car and the force feedback is way too strong, at least on the Thrustmaster TMX and T150. It's very important to get these settings correct, especially on lower end wheels like this, which can easily be overwhelmed with too much force feedback, leaving a wheel that isn't able to give you any information about the car whenever you are in a corner.
When you are trying to push the limits of grip, you need as much information as you can get through the wheel. In this guide, I will show you the settings I use and how you can modify them to your personal preference.
The steering angle in this game defaults to the full rotation of your wheel. This is way too much for an F1 car, which typically has a maximum 360° rotation, meaning you can turn the wheel 180° to the left and 180° to the right. You can set this in the Thrustmaster Control Panel, but if you play a variety of games, it gets annoying having to change it every time you load up a different game. I much prefer to set the steering angle in the game whenever possible.
In the Thrustmaster Control Panel:
Set the rotation to its maximum.
Under Gain Settings:
|Overall Strength of all forces||100%|
|Auto-Center||by the game|
The Damper applies a constant dampening effect (on top of any in-game settings), making the wheel feel heavy. On lower-end wheels, there is plenty of natural dampening in the wheel mechanism itself. (Dampening is used on higher-end wheels to solve oscillation problems.)
The Spring force constantly pulls the wheel back to the center, but, unlike the Damper, it is completely controlled by the game, just like the Constant and Periodic forces. Most games don't use the Spring force at all (their native physics simulations do this already), so it actually doesn't matter what the value is set to in the Control Panel.
I leave the Spring force on in the Control Panel, making the in-game settings the only factor controlling the force feedback. This makes the settings consistent across all games and prevents confusion in the few games that use it about why a FFB setting seems to have no effect.
In F1 2019 Settings:
In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TMX / T150 > Calibration:
The steering angle is controlled by the Steering Saturation and Steering Linearity settings. To get a 360° rotation angle, turn the wheel 180° to the left and raise the Steering Saturation until the turn angle at the bottom of the screen is 100.
I raise the Steering Linearity to make the wheel less sensitive when the wheel is centered. When you raise the linearity, you also need to raise the saturation to maintain the 360° rotation angle. The linearity is really a matter of personal preference, so you may need to adjust this. Just remember to adjust the Steering Saturation if you do.
In Game Options > Settings > Controls, Vibration & Force Feedback > Thrustmaster TMX / T150 > Vibration & Force Feedback:
|Vibration & Force Feedback||On|
|Vibration & Force Feedback Strength||45-50|
|On Track Effects||30|
|Off Track Effects||40|
On these wheels, the Strength needs to be brought way down in order to prevent the wheel from being overwhelmed. Otherwise, you will lose any information in the corners, as the motor just gets maxed out. You can adjust the Strength a little to fit your preference.
Once you get the steering angle set and the force feedback turned down, the game feels really good on these wheels. I can't imagine why they made it so difficult to set the steering angle correctly in game, but at least you only have to do it once.
Let me know if you have any questions or comments.