NASCAR Heat 4 plays very well with a wheel, but it does need some tweaking to get the best experience when using the Thrustmaster TMX or T150. These wheels don't have the strongest force feedback motors and can lose information when the game sends too much force to the wheel, especially in corners. While this is easily corrected in game, a bigger problem is that of the steering angle.
There is no soft lock in this game, meaning that you can continue turning the wheel past the point you can in the real car. Nothing happens in game when you do this, the input is ignored entirely, but it makes it much harder to control a spin, for instance, when you can't tell when you've reached that maximum rotation angle.
In this guide, I will show how to correct both of these issues by setting the proper values in game and in the Thrustmaster Control Panel, if playing on PC.
Thrustmaster Control Panel Settings
The big issue with NASCAR Heat 4 is setting the steering angle correctly. In some games, the lack of a Soft Lock feature isn't that big of a deal because you only very rarely reach that point. In NASCAR, however, the steering angle is very small and you will frequently hit the maximum rotation angle. When the wheel keeps turning past that point, the game just doesn't feel right and the cars are harder to control as a result.
We can correct this by changing the rotation angle in the Thrustmaster Control Panel, which will provide the rotation lock, and modifying the in-game settings to match this. Ordinarily, I don't like having to modify the driver-level rotation angle, as it is annoying to have to change it when you load up a different game. In this case, there simply is no other way to get this to work.
|Overall Strength of all forces||100%|
|Auto-Center||by the game|
By setting the rotation angle in the Thrustmaster Control Panel, we make it appear to the game that the wheel is only capable of a 240° rotation. The wheel itself will provide the soft lock when you try to rotate past that angle.
Spring is not used by NASCAR Heat 4, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.
Damper is also not used by NASCAR Heat 4, so can be set to any value without issue. These wheels never need dampening, so I leave this at 0%.
NASCAR Heat 4 Settings
In Options > Player 1 Controls:
|Input Device||Steering Wheel|
Despite the game telling you to put in the maximum rotation for your wheel, we need to match the value that we gave in the Thrustmaster Control Panel for this to work correctly.
The settings in this game don't have any numerical values, just a simple slider. The default value is usually the center, which I will refer to as 0 in the following settings. The sliders can go from -5, if fully to the left, all the way to +5, if all the way to the right.
There is not much to configure when it comes to the force feedback in this game. I like to turn the feedback down by 3 on oval and road courses. Otherwise it is simply too strong and you lose any subtle information in the corners. On dirt tracks, you can leave the force feedback strength higher since there is so little resistance on those tracks.
|Effect Strength||-3 (Tarmac) / 0 (Dirt)|
Make sure the deadzones are all the way down.
Turn the Steering Range all the way up. This tells the game to use the full 240° rotation we had set earlier. It is very important to keep the Steering Sensitivity at zero (centered). Anything else makes the wheel either way too sensitive in the middle or not nearly sensitive enough in the middle.
I also recommend turning the Brake and Throttle sensitivities down as both of these inputs are much more sensitive than other games I've played. You can check that everything is working by pressing the Test Sensitivity button. As you rotate the wheel towards full lock, the slider should reach the end just as you hit it.
The only thing that can't be fixed is that the steering wheel animation doesn't match your input exactly when in cockpit view. The animation only goes 90° left or right, and it scales this based on your wheel rotation. You just have to ignore it, which you will be when you are focusing out on the track anyway. If you have a VR headset, you may be interested to know that NASCAR Heat 4 works surprisingly well in VR using VorpX.
Let me know if you have any comments or questions.