Best GRID 2019 Settings for Thrustmaster TMX / T150

GRID (2019) has the best wheel support of the whole GRID series. The previous titles required significant work to get them to work with the Thrustmaster TMX and T150, as they didn't natively support those wheels. GRID 2019, however, not only supports the wheels natively, but also has much more customizable force feedback settings in-game, allowing us to really dial in the settings for the optimal experience.

The previous titles required manually setting the steering angle, but GRID 2019 handles this automatically, with full wheel calibration and soft lock supported, exactly as it works in the F1 games. That said, as in the F1 games, the default force feedback settings are far too strong, making it nearly impossible to play the game until you lower the forces.

After much testing, here are the best settings I created for the Thrustmaster TMX / T150.

Thrustmaster Control Panel Settings

GRID 2019 has a Soft Lock feature, so it will automatically set the proper steering angle for each car in the game. All you need to do is set the maximum steering angle in the Thrustmaster Control Panel and calibrate the wheel in-game.

Setting Value
Rotation 900° (TMX) 1080° (T150)
Overall Strength of all forces 100%
Constant 100%
Periodic 100%
Spring 100%
Damper 100%
Auto-Center by the game

Spring is not used by GRID 2019, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.

Damper is used for the Wheel Friction and Tyre Friction settings.

BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.

GRID 2019 Settings

In Options > Gameplay > Difficulty:

Setting Value
Traction Control 0
Stability Control 0

I like to turn off all the driving assists. You get more control of the car this way, making for a more engaging driving experience. The physics are very forgiving even with these disabled. You can always turn these on if you have difficulty with certain cars.

In Options > Controls > Thrustmaster TMX / T150 > Calibrate Device:

The first thing you need to do is calibrate the wheel. This enables the game to set the steering angle properly and use soft lock. They've done a nice job of getting the steering angles set properly for the different types of cars in the game. I've never felt that I've been struggling to turn the wheel enough like I have in previous entries in the series, where this had to be set manually.

In Options > Controls > Thrustmaster TMX / T150 > Advanced Input:

Setting Value
Steering Linearity 1
Soft Lock Enabled

Raising the Steering Linearity just a little bit makes the wheel less sensitive to input when it is centered. I found the game felt a bit twitchy on the straights, and this little change smooths that out.

In Options > Controls > Thrustmaster TMX / T150 > Vibration & Feedback:

Setting Value
Vibration & Feedback Enabled
Self Aligning Torque 55
Wheel Friction 0
Tyre Friction 0
Suspension 60
Collision 100
Soft Lock Scale 150
Centre Force Scale Enabled
Centre Force 100

Self Aligning Torque is the main force you feel that tells you how much grip the tires have. You may need to adjust this based on the car. Some cars can feel a little heavier than others.

Wheel Friction adds a constant weight to the wheel. These wheels have enough friction, so I disable this.

Tyre Friction adds weight to the wheel when the car is slow. You'll mostly notice this when the car is stopped and in slow corners.

Suspension vibrates the wheel based on the track surface, when you run over kerbs or go off track.

Collision vibrates the wheel when you hit other cars or objects on the side of the track.

Soft Lock Scale is the power of the resistance you hit the maximum steering angle for the car you are driving.

Centre Force simply centers the wheel at the beginning of a race or when you reset the car to the track. It has no effect while you are driving.


I don't know why Codemasters makes the default settings so completely wrong for these wheels, it gives such a bad impression of the game when you first play it. Despite that, once you get the force feedback working correctly, this game feels very good with a wheel. It's obviously not a simulator, but it feels great and is a lot of fun.

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