Best WRC 8 Settings for Thrustmaster TMX / T150

WRC 8 is a really strong rally game. The physics are believable and the courses are very detailed. Games like this work best when played with a force feedback wheel. Unfortunately for the Thrustmaster TMX and T150, the default force feedback settings don't give the best first impression. There are way too many forces and vibrations creating a lot of noise that makes it difficult to tell what is happening with the car.

Thankfully, the game provides a great deal of customization when it comes to the force feedback settings. I tested every setting until I found a nice balance of forces so you aren't fighting the wheel yet still get plenty of information about the car and road surface.

Thrustmaster Control Panel Settings

WRC 8 automatically sets the wheel rotation based on the value you set in-game, so you can leave the value in the Thrustmaster Control Panel at the maximum.

Setting Value
Rotation 900° (TMX) 1080° (T150)
Overall Strength of all forces 100%
Constant 100%
Periodic 100%
Spring 100%
Damper 100%
BOOST Off
Auto-Center by the game

Spring is used by WRC 8 to control the Self Centre setting.

Damper is used by WRC 8 to control the Tyre Load setting.

BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.

WRC 8 Settings

In Options > Controls > Key Bindings > Steering:

Setting Value
Sensitivity 1
Deadzone 0
Saturation 100
Rescale Off
Invert Off

I turn the sensitivity up just a little bit to make the wheel more sensitive when centered. You might even raise this a bit more, depending on your play style.


In Options > Controls > Settings:

Setting Value
Max wheel angle 540
Overall force 100
Self aligning torque 85
Tyre load 0
Self centre 0 - 10
Recentre force 100
Overall Vibration 50
Tyre slip 40
Suspension 90
Ground surface 80
Engine 20
Collision 80

All the forces needed to be lowered quite a bit, especially the vibrations. I like how the WRC series games separate the force feedback from vibrations and has separate overall levels for each type. It makes it easy to keep the same proportions of forces, while raising or lowering them all equally.

Self Aligning Torque is the main force that tells you what the car is doing. Effectively, this is trying to keep the wheels straight, and is what causes the wheel to snap around as the tires straighten out of a corner.

Tyre Load is a damper effect based on the load on the tires. On these wheels, the effect is quite subtle, as there is already more than enough inherent dampening in the wheel. I turn it off completely as it really doesn't add any useful information except to make the wheel slightly harder to turn.

Self Centre is the spring force, which artificially pulls the wheel back to the center. If you use this at all, keep it very low, just enough to provide a slight assistance to keep the wheel straight. If you turn this up too high, it will make the wheel feel very heavy, constantly resisting any turn you put in the wheel.

Recentre Force is only used when you reset the car after going off the track. It just puts the wheel back to the center. It has no impact while you are driving.

The vibration forces tell more about the surface of the track, but they need to be turned quite low, or else your wheel will be vibrating constantly.

Tyre Slip vibrates the wheel whenever the car loses traction. If this is too high, it can be very jarring every time you slide the car around a corner.

Engine vibrates the wheel whenever the engine hits the red line. I don't particularly like this, so I have turned it down to the point where you practically can't feel it at all. You could turn this higher if you like the effect.

Suspension creates a low frequency rumble based on the suspension. It's not a totally realistic feeling, but it does a fairly good job making you feel the bumps in the road.

Ground Surface vibrates the wheel when on different surfaces.

Collision vibrates the wheel when you hit things on the side of the road.

Conclusion

Especially in a rally game, simply being able to control the car is half the fun. Your wheel needs to give you the right information to be able to do this. Once you get the force feedback working correctly, you can really start enjoying the game without being distracted by the feeling of the wheel.

Let me know if you have any comments or questions.

Question or Comment?