Brian Koponen

Programming and Tech Tips

Best Project CARS 2 Wheel Settings for Thrustmaster TMX / T150

Project CARS 2 plays great with a wheel, but the default force feedback isn't as good as it can be on the Thrustmaster TMX and T150. Unlike many other games, you can actually play the game using the default force feedback, it's certainly not terrible. Though, I felt like a lot of road details were getting lost and it just didn't feel quite right.

It turns out there is a very easy fix that makes the force feedback feel much better. In this guide I will show you how to download and install it, as well as the in-game settings that I found work best with it.

Download and Install

Ultimate Custom FFB 4.0

You will need a free account at RaceDepartment to download this file. This is a very nice custom force feedback file that drastically improves the experience.

Installation is simple. Extract the zip file and find the file named "ffb_custom_settings - (NEW) THE BEST ONE.txt". Rename this file to "ffb_custom_settings.txt" and copy it into your "Documents\Project CARS 2" folder.

You will notice that there are a couple of other options to choose from, but I found this one to be the best. Use the same procedure as above to try them out if you like.


In the Thrustmaster Control Panel:

Set the rotation to its maximum.

Under Gain Settings:

Setting Value
Overall Strength of all forces 100%
Constant 100%
Periodic 100%
Spring 100%
Damper 0%
Auto-Center by the game

The Damper applies a constant dampening effect (on top of any in-game settings), making the wheel feel heavy. On lower-end wheels, there is plenty of natural dampening in the wheel mechanism itself. (Dampening is used on higher-end wheels to solve oscillation problems.)

The Spring force constantly pulls the wheel back to the center, but, unlike the Damper, it is completely controlled by the game, just like the Constant and Periodic forces. Most games don't use the Spring force at all (their native physics simulations do this already), so it actually doesn't matter what the value is set to in the Control Panel.

I leave the Spring force on in the Control Panel, making the in-game settings the only factor controlling the force feedback. This makes the settings consistent across all games and prevents confusion in the few games that use it about why a FFB setting seems to have no effect.

In Project CARS 2:

In Options > Controls > Configuration:

Setting Value
Steering Deadzone 0
Steering Sensitivity 50
Speed Senstitivy 0

In Options > Controls > Force Feedback:

Setting Value
Flavour Custom
Gain 75
Volume 40
Tone 50
FX 2

Volume controls the overall weight of the wheel. You may want to adjust this depending on the car you are driving and according to your personal preference. It's a good idea to bind buttons on your wheel to Volume Up and Volume Down in Controls > Edit Assignments to make this easy.

Tone controls the feeling of the road surface and tire slip.

FX controls the rumbling effect of kerbs and road surface details. You can raise this a little depending on your preference. I would go no higher than 5.


I found that using this custom force feedback file brought a lot of clarity to what I was feeling through the wheel. I don't have to fight the wheel and it gives plenty of information about the road and what the car is doing. Driving feels natural and it is easy to push the car harder as I have more confidence in the information I'm getting through the wheel.

Let me know if you have any questions or comments.

Question or Comment?