Brian Koponen

Programming and Tech Tips

Best Project CARS 3 Wheel Settings for Thrustmaster TMX / T150

Project CARS 3 is more similar to the GRID series than the previous entries in the Project CARS series. As the only racing game of this style that natively supports VR, Project CARS 3 fills a particular niche for me and I'm very happy it exists.

Considering this isn't the most serious simulator, I wasn't expecting it to have the best force feedback, but I've been happily surprised. It's not the greatest by any means, but it does its job. For the Thrustmaster TMX and T150, the default force feedback settings are quite light, not giving very much information. It's better than being too heavy, but this can be improved, adding more information to the wheel.

In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.

Thrustmaster Control Panel Settings

Setting Value
Rotation 900° (TMX) 1080° (T150)
Overall Strength of all forces 100%
Constant 100%
Periodic 100%
Spring 100%
Damper 0%
Auto-Center by the game

Spring is not used by Project CARS 3, so the value actually doesn't matter. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.

Damper is also not used by Project CARS 3, so can be set to any value without issue. These wheels never need dampening, so I leave this at 0%.

Project CARS 3 Settings

In Settings > Gameplay:

Setting Value
Stability Control Off
Traction Control Off

I recommend turning off Traction and Stability Control. It gives you more control over the car and makes it a more dynamic driving experience.

In Settings > Wheel & Force Feedback:

Setting Value
Strength 50
Tone 85
Vibration 70
Menu Spring Strength 40
Steering Deadzone 0
Steering Sensitivity 50
Throttle Deadzone 0
Throttle Sensitivity 50
Brake Deadzone 0
Brake Sensitivity 30

Strength is the main centering force. Setting this too high will make the wheel quite heavy.

Tone is the main information about the suspension and tires. This is where you will feel the bumps in the road.

Vibration is the vibrations you feel from the road surface, kerbs and collisions.

Menu Spring Strength just centers the wheel when you enter the menus.

Make sure Steering Deadzone is set to 0. For some reason, this defaults to 15.

I set the Throttle and Brake Deadzones to 0 and lower the Brake Sensitivity. The brakes seem overly sensitive to me, but this is personal preference.

Conclusion

It's unfortunate that Project CARS 3 was such a disappointment for so many people. Having a more casual racing experience in VR is something I've been looking forward to for a long time. If they had just named it Project GRID, they could have managed people's expectations much better. In the end, it's not the best game I've ever played, but I still enjoy it.

Let me know if you have any comments or questions.

Question or Comment?