RaceRoom Racing Experience has an interesting force feedback system that I admittedly struggled with coming from something like Assetto Corsa. The default settings for the Thrustmaster TMX and T150 just didn't feel like enough information about the track was coming through to the wheel. It almost felt like there was a damper effect that I just couldn't get rid of.
With enough experimentation, trying to figure out what all the force feedback settings actually did, I found the settings that fit these wheels much better. Now the wheel doesn't feel so heavy and more information about the car comes through.
In the Thrustmaster Control Panel:
Set the rotation to its maximum.
Under Gain Settings:
|Overall Strength of all forces||100%|
|Auto-Center||by the game|
The Damper applies a constant dampening effect (on top of any in-game settings), making the wheel feel heavy. On lower-end wheels, there is plenty of natural dampening in the wheel mechanism itself. (Dampening is used on higher-end wheels to solve oscillation problems.)
The Spring force constantly pulls the wheel back to the center, but, unlike the Damper, it is completely controlled by the game, just like the Constant and Periodic forces. Most games don't use the Spring force at all (their native physics simulations do this already), so it actually doesn't matter what the value is set to in the Control Panel.
I leave the Spring force on in the Control Panel, making the in-game settings the only factor controlling the force feedback. This makes the settings consistent across all games and prevents confusion in the few games that use it about why a FFB setting seems to have no effect.
In RaceRoom Racing Experience:
In Options > Control Settings > Advanced Settings:
|Speed Sensitive Steering||0|
|Steering Dead Zone||0%|
In Options > Control Settings > Force Feedback:
|Inverted Force Feedback||Off|
|Force Feedback Intensity||80%|
|Force Feedback Spring||0%|
|Force Feedback Damper||0%|
|Steering Force Intensity||100%|
|Force Feedback Minimum Force||4%|
These settings define the balance of the forces you feel and set a baseline for the overall strength. You can tweak the strength of the force feedback on a per-car basis in the Car Setup menu.
Steering Force Intensity is the overall strength of the steering-based forces.
The Minimum Force amplifies all the small forces that wouldn't even be felt on a weaker wheel.
The Understeer value lightens the forces when your front tires lose traction.
The Vertical Load accounts for bumps, mostly felt when you go off the track.
The Lateral Force is the main force you feel when driving. I turn this quite low, or else the wheel just feels too heavy.
The Steering Rack modifies the forces so that they are not based solely on the tire traction, but include the steering rack calculations as well. The end result is a lightening of forces when in corners.
The Slip Effect sends a small vibration through the wheel when the tires lose traction. I have this quite low, but you could turn this up (probably no higher than 15%) if you like the effect stronger.
The Engine Vibration is just a constant vibration based on the engine rpm. I turn this off as it's unnecessary and just feels like noise in these wheels.
Kerb Vibrations rumbles the wheel when you go over kerbs. I like this fairly strong, but you could turn this down if you like.
The Shift Effect sends a rumble through the wheel when you shift gears. This is set quite low, and most of the time you can't even feel it. If you really like this effect, you could turn this higher.
The Collision Effect rumbles when you hit something. It's not a very strong force actually, so it's fine at 200%.
Force feedback is largely subjective and it can take a while to get used to a different system when switching games. The force feedback feels quite a bit different in RaceRoom than it does in other titles. Especially on these lower end wheels, I wish it had an option to modify the force feedback response curve, but with these settings, it's pretty good.
Let me know if you have any questions or comments.