Best Assetto Corsa EVO Settings for Thrustmaster TMX / T150

Assetto Corsa EVO has recently been updated to version 0.9 in its Early Access period. This update is a big one for our purposes because it adds LUT support, which drastically changes the force feedback. If you already have a LUT from the earlier Assetto Corsa games, it's very easy to use the same file here.

In terms of force feedback, it has the general feel of the original Assetto Corsa, but not as good. For the Thrustmaster TMX or T150, the default force feedback isn't terrible, but we can improve it a bit with some settings tweaks. Unfortunately, there really isn't much ability to change the force feedback too much.

In this guide, I will show how to calibrate the wheel and the settings I use for the force feedback.

Wheel Calibration

A LUT (Look Up Table) is a file created by a wheel calibration tool. A series of tests is run that sends a certain force to the wheel and measures how far the wheel actually moves. This data gets recorded in a LUT file. A simulator like Assetto Corsa can use that data to send a calibrated force to the wheel to make it move the intended amount based on the physics simulation. Without the LUT, most forces will either be too strong or too weak, depending on the wheel mechanism, and not accurate to the simulation.

Reuse Existing LUT File

If you have already created a LUT for Assetto Corsa or Assetto Corsa Competizione, you can easily use it for Assetto Corsa EVO. Simply copy the LUT file to:

C:\Users\<user>\Saved Games\ffb.lut

Make sure it is named exactly "ffb.lut". Assetto Corsa EVO will automatically load it the next time the game starts. Nothing in the game interface indicates it's being used, but you will feel a big difference in the force feedback.

Now you can skip to the Thrustmaster Control Panel Settings.

Create New LUT File

Downloads

You will need to download two programs to create a LUT file:

  • WheelCheck is an application that tests your wheel's force feedback response.
  • LUT Generator for AC converts the data from WheelCheck into a LUT file that Assetto Corsa can use. You will need to sign up for a free account on Overtake.gg to download this. On the Register page, scroll all the way down to the bottom to create a free Basic Account.


Wheel Check

Wheel Check Settings
Wheel Check Settings

Wheel Check is a tool from iRacing that calibrates your individual wheel. It's a very simple process:

  1. Run WheelCheck.
  2. Set the Max Count to 100.
  3. In Spring Force, select "Step Log 2 (linear force test)". This starts the calibration process.

Your wheel will start moving in increasingly larger motions. Don't touch the wheel during this process! This process compares the amount of force the computer sends to the wheel to how much the wheel actually moves.

Once it finishes, it creates a file called something like "log2 2026-08-25 22-04-08.csv" in your Documents folder. We will give this file to LUTGenerator in the next step.


LUT Generator

LUT Graph
LUT Graph

Run LUTGenerator and open the csv file that was just created by WheelCheck. This will create a LUT file that Assetto Corsa Competizione can use to calibrate the force feedback. Save this file to:

C:\Users\<user>\Saved Games\ffb.lut

LUTGenerator displays a graph that shows the raw data in red and the new curve in green. You can see how the green curve compensates for the red to create an ideal linear response.

With that file in place, Assetto Corsa EVO will use your calibrated wheel data when calculating the force feedback and you will notice a big improvement right away.


Thrustmaster Control Panel Settings

Assetto Corsa EVO now has a Soft Lock, so you can leave the rotation set to the maximum in the Thrustmaster Control Panel, and the game will automatically set the correct steering angle for each car.

Setting Value
Rotation 900° (TMX) 1080° (T150)
Overall Strength of all forces 100%
Constant 100%
Periodic 100%
Spring 100%
Damper 100%
BOOST Off
Auto-Center by the game

Spring is not used by Assetto Corsa EVO, so the value actually doesn't matter. I leave it at 100% since it is important in other games.

Damper is used by Assetto Corsa EVO. It's most noticed when the car is stopped, adding some weight to the wheel.

BOOST should always be turned off. For an in-depth look as to why, see my BOOST Force Feedback Analysis.

Assetto Corsa EVO Settings

In Settings > Controls > Thrustmaster TMX / T150 > Car:

You need to manually bind the steering, pedals, paddle shifters, and any buttons you want to use. There are no presets available.

I recommend binding the FFB Gain Increase and FFB Gain Decrease functions to buttons on your wheel. This will let you fine-tune the FFB Gain on a per-car basis, which is very useful with so many different types of cars in the game.


In Settings > Controls > Thrustmaster TMX / T150 > Settings:

Setting Value
Steering Lock 900° (TMX) 1080° (T150)
FFB Gain 85%
Dynamic Damping 30%
Minimum Damper 0%
Damper Gain 25%
Curbs Effects 0%
Road Effects 20%
Tyre Slips Effects 15%
ABS Effects 10%
Audio-based FFB Effects 0%

Steering Lock needs to be set to exactly what is set in the Thrustmaster Control Panel.

FFB Gain controls the strength of all the forces. This is the entirety of the force feedback, the only other options are for adding weight to the wheel using the Damper force.

Dynamic Damping adjusts the Damper force based on the speed of the car. This is particularly noticeable if you understeer on a fast corner.

Minimum Damper provides a constant Damper force at this value. These wheels have plenty of natural damper in them, so we don't need to use this.

Damper Gain is the main Damper force. This only adds weight to the wheel, most noticed when the car is stopped.

The Effects are all optional, based on your personal preference. They are not part of the physics simulation, they are added vibrations based on certain conditions. If you have them all turned on, the vibrations get can distracting, so be careful with these.

Curbs Effects adds a very light rumble when you run over a curb. This isn't necessary, as the curbs are plenty strong from the base FFB.

Road Effects adds some road texture on certain parts of a track.

Tyre Slips Effects adds a light rumble when you lose traction.

ABS Effects adds a rumble when ABS kicks in.

Audio-based FFB Effects is used by some Logitech wheels for the TrueForce feature. It has no effect on these wheels.

Conclusion

Assetto Corsa EVO needs a lot of work, but that is to be expected. The previous Assetto Corsa games also went through similar growing pains. I would expect a number of patches in the coming months will add a lot of content and fix a lot of the issues currently in the game.

Let me know if you have any questions or comments.

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