Driving in Assetto Corsa Competizione has a noticeably different feel than the original Assetto Corsa, in large part due to its new physics simulation, but also because of a very different Force Feedback system. Many effects that the original Assetto Corsa are changed, or omitted entirely, in Competizione. Opinions are split on whether these are necessarily improvements, but the game provides enough settings to tune the force feedback to your particular wheel and preference.
When you are playing on a lower-end wheel like the Logitech G29 or G920, you can quite drastically improve the force feedback by calibrating the wheel's force feedback response.
I have previously written a guide for the original Assetto Corsa showing how to calibrate your wheel. In this guide, I will do the same for Assetto Corsa Competizione, showing how easy it is to calibrate your wheel and improve the driving feel on these cheaper wheels.
Moving From Assetto Corsa
If you have followed my guide, or have otherwise already done the wheel calibration and are using a LUT for the original Assetto Corsa, you can easily use those same files in Assetto Corsa Competizione.
Simply copy the files, myLut.lut and ff_post_process.ini from Documents\Assetto Corsa\cfg to the Documents\Assetto Corsa Competizione\Config directory.
If these files exist, Assetto Corsa Competizione will use the LUT without any further steps. Just like with the original AC, you will immediately notice an improvement in force feedback by using a LUT.
In my original guide, I recommended using the FFBClip in-game app to automatically set the proper force feedback levels without clipping. Unfortunately, there is no equivalent for that in Competizione. Instead, you will have to manually keep an eye on the force feedback gauge to make sure it isn't clipping.
Now you can jump down to the Wheel Settings to set the force feedback settings in the game.
If you haven't calibrated your wheel already, you will need to download two programs:
- WheelCheck tests your wheel's force feedback response.
- LUT Generator for AC converts the data from WheelCheck into a file that Assetto Corsa Competizione can use. You will need to sign up for a free account on Race Department to download this.
Wheel Check is a tool from iRacing that calibrates your individual wheel. It's a very simple process:
- Run WheelCheck.
- Set the Max Count to 100.
- In Spring Force, select "Step Log 2 (linear force test)". This starts the calibration process.
Your wheel will start moving in increasingly larger motions. Don't touch the wheel during this process! This process compares the amount of force the computer sends to the wheel to how much the wheel actually moves.
Once it finishes, it creates a file called something like "log2 2021-04-29 22-04-08.csv" in your Documents folder. We will give this file to LUTGenerator in the next step.
Run LUTGenerator and open the csv file that was just created by WheelCheck. This will create a Look Up Table (lut) file that Assetto Corsa Competizione can use to control the force feedback. Save this file as Documents\Assetto Corsa Competizione\Config\myLut.lut.
LUTGenerator displays a graph that shows the raw data in red and the new curve in green. You can clearly see what a huge difference this will make. In my case, it is going to increase the forces at the low end and balance the rest to create a linear final output.
Assetto Corsa Competizione
To tell Assetto Corsa Competizione to use the LUT, create a new file in Notepad and paste in the following text:
[HEADER] VERSION=1 TYPE=LUT ENABLED=1 [GAMMA] VALUE=1 [LUT] CURVE=myLut.lut
Save this file as Documents\Assetto Corsa Competizione\Config\ff_post_process.ini. With these files in place, Assetto Corsa Competizione will use your calibrated wheel data when calculating the force feedback and you will notice a big improvement right away.
Assetto Corsa Competizione doesn't have a Soft Lock feature, meaning you can turn your wheel past the point you can in the real car. The in-game steering wheel won't keep turning and your inputs past this point are ignored. Many other games prevent you from turning the wheel past this point automatically.
If you want this feature in ACC, you have to manually set the steering angle in G HUB. Thankfully, ACC immediately picks up the changes in G HUB without issue, so you don't have to exit the game to change steering angles.
If you don't care about the soft lock, you can leave the Operating Range at 900°.
In G HUB:
To create a profile for ACC, you have to use the Assetto Corsa Competizione\AC2\Binaries\Win64\AC2-Win64-Shipping.exe file, not acc.exe as you might expect.
|Operating Range||900° (or car specific)|
As a reference, these are the steering angles for the different cars, taken from oldskynet's post on this page.
- 480° (Ferrari, McLaren)
- 560° (BMW)
- 620° (Lamborghini Huracan, Honda)
- 640° (Aston Martin, Bentley, Mercedes, Nissan, Lexus)
- 720° (Audi, Jaguar, Lamborghini Gallardo)
- 800° (Porsche)
- 480° (McLaren)
- 500° (BMW, Mercedes)
- 580° (KTM)
- 640° (Aston Martin)
- 720° (Alpine, Audi, Camaro, Ginetta)
- 800° (Porsche)
- 900° (Maserati)
In Assetto Corsa Competizione:
In Options > Controls > Force Feedback, set the following values:
Gain is the overall strength of the force feedback. This can remain quite high. Even at 100% there isn't too much clipping. There is an FFB gauge in the bottom right corner of the screen that will turn red if there is clipping.
You can further change the Gain on a per-car basis by pressing the NUM-8 and NUM-2 keys on the numpad. This allows you to raise the Gain above 100%. This introduces more clipping, but also gives the wheel some more weight.
Minimum Force raises the lightest forces to a level where they can be felt on these lower-end wheels. The LUT does this implicitly, so leave this at 0%.
Dynamic Damping is the effect of having the forces change when the car is moving at high speed versus low speeds. Setting this too high makes the wheel too heavy at high speeds, which drowns out the force feedback.
Road Effects are simulated effects for things like bumps in the road. Personally, I like them fairly high, but this is personal preference, so try different levels depending on what you like.
Steer Lock is best left at 0°. The steering angle will always be set to the real-world value of the car you are driving, unless this is larger than the Operating Range set in G HUB.
Gearshift Debouncing is the minimum time allowed between gear shift inputs. If the paddle shifters are overly sensitive, they can register two inputs accidentally. This setting prevents those accidental shifts.
Manufacturer Extras applies to the Logitech G923 (enabling the "TrueForce" technology) and some Fanatec wheels. Apparently there were some bugs that could cause the FFB to stop working properly on these wheels, so the option was added to turn these extra features off.
When I originally fired up Competizione, I was disappointed in the feel of the wheel, but after applying these changes, I like it a lot more. Personally, I still like the original Assetto Corsa force feedback better, but that is probably because I am so much more used to it. With these settings, I found I could go back and forth between the games and have a pretty similar feel.
Let me know if you have any questions or comments.