Brian Koponen

Programming and Tech Tips

Best NASCAR Heat 4 Wheel Settings for Logitech G29 / G920

NASCAR Heat 4 plays very well with a wheel, but it does need some tweaking to get the best experience when using the Logitech G29 or G920. These wheels don't have the strongest force feedback motors and can lose information when the game sends too much force to the wheel, especially in corners. While this is easily corrected in game, a bigger problem is that of the steering angle.

There is no soft lock in this game, meaning that you can continue turning the wheel past the point you can in the real car. Nothing happens in game when you do this, the input is ignored entirely, but it makes it much harder to control a spin, for instance, when you can't tell when you've reached that maximum rotation angle.

In this guide, I will show how to correct both of these issues by setting the proper values in game and in G HUB, if playing on PC.

G HUB Settings

It's important to set the steering angle correctly. In some games, the lack of a Soft Lock feature isn't that big of a deal because you only very rarely reach that point. In NASCAR, however, the steering angle is very small and you will frequently hit the maximum rotation angle. When the wheel keeps turning past that point, the game just doesn't feel right and the cars are harder to control as a result.

We can correct this by changing the rotation angle in G HUB, which will provide the soft lock. Create a new profile for NASCAR Heat 4 with the following settings:

Setting Value
Operating Range 240°
Sensitivity 50
Centering Spring Off

NASCAR Heat 4 Settings

In Options > Player 1 Controls:

Setting Value
Input Device Steering Wheel
Rotation Angle 240°

Despite the game telling you to put in the maximum rotation for your wheel, you need to match the value that is in G HUB for this to work correctly.


Force Feedback

The settings don't have any numerical values, just a simple slider. The default value is usually the center, which I will refer to as 0 in the following settings. The sliders can go from -5, if fully to the left, all the way to +5, if all the way to the right.

There is not much to configure when it comes to the force feedback in this game. I like to turn the feedback down by 2 on oval and road courses. Otherwise it is simply too strong and you lose any subtle information in the corners. On dirt tracks, I raise the force feedback strength by 1 since there is so little resistance on those tracks.

Force Feedback Settings for Road and Oval
Force Feedback Settings for Road and Oval courses.
Force Feedback Settings for Dirt
Force Feedback Settings for Dirt courses.
Setting Value
Effect Strength -2 (Tarmac) / 1 (Dirt)
Impact Effect On


Deadzones

Make sure the deadzones are all the way to the left.

Deadzone Settings
Deadzone Settings
Setting Value
Steering -5
Brake -5
Throttle -5
Clutch -5


Sensitivity

Turn the Steering Range all the way up. This tells the game to use the full 240° rotation we had set earlier. It is very important to keep the Steering Sensitivity at zero (centered). Anything else makes the wheel either way too sensitive in the middle or not nearly sensitive enough in the middle.

I also recommend turning the Brake and Throttle sensitivities down as both of these inputs are much more sensitive than other games I've played. You can check that everything is working by pressing the Test Sensitivity button. As you rotate the wheel towards full lock, the slider should reach the end just as you hit it.

Sensitivity Settings
Sensitivity Settings
Setting Value
Steering Range +5
Steering Sensitivity 0
Brake Sensitivity -5
Throttle Sensitivity -5

Conclusion

The only thing that can't be fixed is that the steering wheel animation doesn't match your input exactly when in cockpit view. The animation only goes 90° left or right, and it scales this based on your wheel rotation. Thankfully it's pretty close to the real life motion, so it's easy to ignore. If you have a VR headset, you may be interested to know that NASCAR Heat 4 works surprisingly well in VR using VorpX.

Let me know if you have any comments or questions.

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