This page has been updated for version 1.44.
Euro Truck Simulator 2 recently updated its force feedback to a physics-based system, giving a more realistic experience. It previously only used a Centering Spring and some vibration effects, which was a fairly lackluster experience. I'm actually surprised how well it works with the Logitech G29 and G920. The force feedback deadzone, which can be a real annoyance in other games, isn't an issue here.
This isn't anything like a racing game where you need to feel the grip to play the game well. This is just about creating a relaxing, immersive experience. To that end, these settings keep the wheel relatively light and keep the vibration effects from being too loud.
I fully expected Euro Truck Simulator 2 and American Truck Simulator to have the exact same settings, since they are running on the same engine. Oddly enough, though, the wheel is noticeably heavier in Euro Truck Simulator 2. As such, these settings are a little different to account for that extra weight.
In this guide, I will show you the settings I use in G HUB and in-game to improve the force feedback.
G HUB Settings
Trucks have a larger steering angle than these wheels do, so the best we can do is keep the rotation at the maximum.
Create a new profile for Euro Truck Simulator 2 with the following settings:
Euro Truck Simulator 2 Settings
In Options > Gameplay > Truck Settings:
|Steering Animation Range||900°|
You will want to set the Steering Animation Range to match what is set in G HUB so that the in-game wheel animation correctly matches your real input.
In Options > Controls:
Unfortunately, Euro Truck Simulator 2 only provides sliders with no numerical display to set the values in-game, making it annoying to set these values. Each slider is controllable with the left and right arrow keys and has 100 ticks, so you just have to count your keypresses to get the value exactly the same.
|Centering at High Speed||100%|
|Centering at Low Speed||42%|
Force Feedback can be turned off by unchecking this box.
Overall Gain is the main strength of the driving force you will feel. I raise this to give the wheel a little more power. Setting this too high makes the wheel quite heavy.
Centering at High Speed adds a Center Spring force when traveling at high speed. I leave this at the maximum to give a reasonable weight to the wheel when on the highways.
Centering at Low Speed adds a Center Spring force when traveling at low speed. I turn this down a little to make the wheel a little lighter when parking and navigating city streets.
Internal Friction adds a constant weight to the wheel. I lower this just a bit to make the wheel a little less heavy overall.
Engine Resonance is the vibration you feel from the engine. I like this, but it needs to be set very low or it will make the wheel shake way too much.
Terrain Surface is the vibration felt when driving over dirt or rough roads. This also needs to be kept quite low or it will shake the wheel too much.
Bumps is the vibration felt when going over bumps in the road, or driving over a curb. These can be quite strong and noisy, so I turn this down to make them more reasonable.
Collisions is the vibration felt when you hit a car or anything on the side of the road. Likewise, these are very strong and loud on these wheels, so I turn them down.
Gearbox Grind may only have an effect with an h-pattern shifter, which I don't have unfortunately. It doesn't seem to do anything in the sequential shifting mode. I've left this at the default value.
Understeer Slip vibrates the wheel if you enter understeer. This happens very infrequently in normal driving. I don't particularly like the effect, so I lower it to make it more subtle.
I play Euro Truck Simulator 2 in a very casual way and these settings may reflect that. I leave all the stability options at their default values, which will impact how the wheel feels. If you are looking to play in a highly realistic way, these settings will probably need some adjustments to give the wheel more weight.
Let me know if you have any questions or comments.