DIRT 5 is an arcade racer first and foremost. It didn't even have wheel support at release. Support did come in a later update, but for the Logitech G29 or G920, the force feedback is lackluster at best. The default settings make the wheel far too heavy and hard to control. This is easy to fix, but even at its best, there is very little information felt through the wheel. Bumps and surface details are often very light, making the wheel feel rather lifeless.
It's important to get the steering angle set correctly. DIRT 5 doesn't have a good way to do this in-game, so we have to change this in G HUB. In this guide, we will first look at the settings you need to set in G HUB, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.
G HUB Settings
DIRT 5 doesn't have a good way to set the steering angle in-game. (Technically it's possible, but it is imprecise and there is no Soft Lock to stop your wheel rotating past the maximum angle.) The best option is to change the value in G HUB.
Create a new profile for DIRT 5 with the following settings:
DIRT 5 Settings
Annoyingly, the user interface in DIRT 5 doesn't provide numerical values, just a visual bar, so I can't provide exact values. These are my best-guess numerical approximations, but I have also provided a screenshot of the settings that is probably more helpful.
In Settings > Input Settings > Logitech G29 / G920 > Advanced Settings:
You can change the steering angle in-game by lowering the Steering Saturation. Unfortunately, it is imprecise, since there is no numerical display and there is no Soft Lock, so the wheel will keep turning past the maximum angle.
In Settings > Input Settings > Logitech G29 / G920 > Vibration & Feedback:
|Self Aligned Torque||100%|
Force Feedback controls the weight of the wheel and accounts for most of what you will feel in the force feedback. Setting this too low takes all the resistance out of the wheel, but setting it too high just makes the wheel annoying to turn, without providing any actual feedback. It's hard to get this right, as there are many times when you just have to yank the wheel around and the constant resistance doesn't feel right.
ABS Feedback shakes the wheel when the ABS assist kicks in. I can only feel it when the ABS assist is set to High. It's actually quite a strong effect, so I would turn this down quite far if you are using ABS.
Self Aligned Torque is felt in instances where the wheel should jerk out of your hands, like when driving in a puddle. Combined with Force Feedback, this accounts for most of what you feel in the wheel.
Engine is nearly undetectable. I think it is supposed to vibrate the wheel when you redline the car, but it is very faint.
Collision shakes the wheel when you hit other cars or something on the side of the track. It seems to be mostly limited to head-on collisions. Most of the time you will hit something and not feel a thing.
Landing Feedback seems to have no effect. Presumably it's supposed to shake the wheel when you land from a jump, but I can't feel any effect.
Surface Feedback provides some shaking and vibration when you drive over certain types of surfaces.
Tyre Slip provides force feedback and vibration when your tires lose traction. I'm not a big fan of this, so I have it quite low. You can set this higher if you like it.
There are times when it feels a little silly to use a wheel in this game, as it was obviously designed with controllers in mind. However, it is entirely playable with a wheel, and most of the time it works really well. Part of this is simply using the cockpit view camera. Some of the vehicles have very limited visibility, making it much more difficult than a third person camera.
Overall, I prefer using a wheel, though there are certain events that are certainly made much harder than they would be with a controller and a chase camera. If you have a VR headset, you may be interested to know that DIRT 5 works surprisingly well in VR using VorpX.
Let me know if you have any questions or comments.