Project CARS 3 is more similar to the GRID series than the previous entries in the Project CARS series. As the only racing game of this style that natively supports VR, Project CARS 3 fills a particular niche for me and I'm very happy it exists.
Considering this isn't the most serious simulator, I wasn't expecting it to have the best force feedback, but I've been happily surprised. It's not the greatest by any means, but it does its job. It does need some tweaking to get the best experience when using the Logitech G29 or G920.
The default settings create a very muted steering wheel. The forces aren't very strong and you don't feel much of the road surface. This is easily corrected with the right settings. In this guide, I will show how to set the proper values in game and in G HUB, if playing on PC.
G HUB Settings
Create a new profile for Project CARS 3 with the following settings:
Project CARS 3 Settings
In Settings > Gameplay:
I recommend turning off Traction and Stability Control. It gives you more control over the car and makes it a more dynamic driving experience.
In Settings > Wheel & Force Feedback:
|Menu Spring Strength||40|
Strength is the main centering force. Setting this too high will make the wheel quite heavy.
Tone is the main information about the suspension and tires. This is where you will feel the bumps in the road.
Vibration is the vibrations you feel from the road surface, kerbs and collisions. Setting this too high will make the wheel quite noisy.
Menu Spring Strength just centers the wheel when you enter the menus.
I set the Throttle and Brake Deadzones to 0 and lower the Brake Sensitivity. The brakes seem overly sensitive to me, but this is personal preference.
It's unfortunate that Project CARS 3 was such a disappointment for so many people. Having a more casual racing experience in VR is something I've been looking forward to for a long time. If they had just named it Project GRID, they could have managed people's expectations much better. In the end, it's not the best game I've ever played, but I still enjoy it.
Let me know if you have any comments or questions.