Automobilista 2 is best played with a wheel. While it's been in development, the force feedback system has continually improved until now it has one of the best out there. For the Logitech G29 or G920, the default force feedback works fine, but it is quite noisy on these wheels. The road features feel too strong, making the wheel jerk around too much, and it tends to be too heavy in corners.
These problems are easily corrected by using a custom force feedback file. There are many of these files designed for all different types of wheels. I found one designed for these wheels specifically that works beautifully. With this custom file and the appropriate settings, Automobilista 2 is one of the best feeling simulators I've played.
In this guide, we will install this custom force feedback file and look at the best settings to use in G HUB and in-game.
Custom Force Feedback
- Download this custom force feedback file: ffb_custom_settings.txt
- Copy it to Documents\Automobilista 2, replacing the original file.
G HUB Settings
Automobilista 2 has a proper Soft Lock feature, so every car will have the correct steering angle applied automatically, as long as G HUB is set to 900°.
Create a new profile for Automobilista 2 with the following settings:
Automobilista 2 Settings
In Options > Controls > Configuration:
I recommend removing the Throttle and Brake Deadzones as well as lowering the Throttle Sensitivity quite a bit, though this is a personal preference. Many of these cars are very sensitive to throttle inputs and it's much easier to control them with a less sensitive throttle.
In Options > Controls > Force Feedback:
Remember that you can change the force feedback strength per-car in the car setup menu. Some are definitely stronger than others.
|Low Force Boost||10|
Gain is the maximum power you feel in heavy cornering, for instance.
Low Force Boost is the force in the center of the wheel. This helps you feel many of the lighter forces. Some cars can feel a little light in the center. You can raise this for those cars to compensate.
FX is the feeling of bumps and kerbs. You may want to adjust this based on the car and track. It can get annoying on particularly bumpy tracks if this is too high.
Damping just adds weight to the wheel.
Automobilista 2 has come a long way over the course of its development. The force feedback has improved a lot and they keep improving other aspects of the game as time goes on. There are a lot of cars and tracks that I haven't raced with in other games, so it's been a lot of fun trying them all out.
Let me know if you have any questions or comments.