Best NASCAR Racing 2003 Season Settings for Logitech G29 / G920

NASCAR Racing 2003 Season is still widely regarded as the best NASCAR simulator available besides iRacing. While the graphics are certainly dated, the gameplay is still great with realistic physics and AI. The amount of mods for new tracks and cars, including entirely different race series, continually breathe new life into it.

The Logitech G29 and G920 play very well with it. The force feedback deadzone is noticeable and there is no way to correct it, unfortunately, but it is rarely much of an issue. The only settings we can control are the steering angle and the force feedback strength. You will find that the force feedback strength needs to be adjusted on a per-track basis. There is just no way to accommodate the differences in downforce between a fast, high-banked corner and a relatively slow, flat corner.

In this guide, I will show the settings I use for the different types of tracks to get the best force feedback.

G HUB Settings

It's important to set the steering angle correctly. I use 270°, but you could try 340° or even 400° if you want to have more rotation in the wheel and make the input a little less sensitive.

Create a new profile for NASCAR Racing 2003 Season with the following settings:

Setting Value
Operating Range 270°
Sensitivity 50
Centering Spring Off

NASCAR Racing 2003 Season Settings

In Options > Controls > Calibrate:

When you first open the game, it should ask you to calibrate the controls, but you can always manually calibrate in the Control Options. Turn the wheel all the way to the left and right and press each of the pedals down to 100%. If you change the steering angle in G HUB, you should recalibrate just to be safe.


In Options > Control Assignments:

You will need to manually bind the steering, pedals and shifter, either H-pattern or paddles.


In Options > Control Assignments > Advanced:

Setting Value
Steering Momentum 0%
Throttle Momentum 0%
Brake Momentum 0%
Steering Assistance 0%
Steering Linearity 100%
Boost Steering at Low Speeds Unchecked
Use any keys for Driving Input Unchecked

The Input Momentum and Steering Assistance values should be set to 0% when using a wheel. These are meant to be used when playing with a gamepad.

Steering Linearity should be set to 100% when using a wheel.

Boost Steering at Low Speeds is unnecessary, since we are already using a small steering angle.

Use any keys for Driving Input is also unnecessary when using a wheel.


In Options > Controls:

Setting Value
Controller Options DirectInput Driver
Force Feedback Checked
Strength - Short Track 40-60%
Strength - 1.5 Mile 65-75%
Strength - Superspeedway 45-65%
Strength - Road Course 50%
Damping 0%
Latency 0ms

Strength controls the weight of the wheel and strength of the forces you feel. It is different for every track. I have found that the major categories of courses will have similar strength requirements, but there is always variation. Tracks with fast, high banked corners are going to need to be lower than tracks with flatter corners. Generally, I like to keep the forces quite high, as it can make it easier to hold the car steady when in a pack.

Damping is unnecessary on these wheels.

Latency was probably useful on slow computers when this game originally released, but there is no need for it now.


In Options > Driving Aids:

Setting Value
Anti-Lock Brakes Off
Automatic Shifting Off
Automatic Clutch Off
Traction Control Off
Stability Control On / Off
Show Ideal Racing Line Off

These values will depend a lot on your equipment and skill level. If you want the most realistic experience, turn everything off. If you have a set of pedals without a Clutch, or just don't want to use it, you can enable Automatic Clutch.

Anti-Lock Brakes is personal preference. They may be particularly useful on road courses where you have to do a lot of heavy braking or to make getting onto pit road easier.

Traction Control may be useful when just starting, but I don't find it makes the cars any harder to drive when turned off.

Stability Control, on the other hand, makes a big difference in how the cars feel. I find these cars very difficult to drive without it. They are very easy to spin.

Conclusion

NASCAR Racing 2003 Season has the reputation it does for a good reason. The racing is great and the driving can be made as easy or as difficult as you like. With the addition of mods, you have an incredible amount of content to play with. It really is amazing that a game this old still stands as one of the best simulators out there.

Let me know if you have any questions or comments.

Question or Comment?