DiRT Rally is a great game to play with a force feedback wheel. The game transmits a lot of information about what the car is doing through the wheel. Given the difficulty of controlling a rally car, you want the best control possible through the wheel.
Unfortunately, the default force feedback settings in DiRT Rally don't work very well for the Logitech G29 and G920 (they are essentially the same wheel). Different wheels have very different characteristics for the force feedback abilities as they use completely different mechanisms. The gear-based force feedback in these wheels can be quite responsive, but they lack the power and subtlety of higher-end wheels.
Using the default force feedback settings, the Logitech G29 and G920 will feel too heavy and hard to turn quickly, when it should be relatively easy. Thankfully, DiRT Rally allows you to change the force feedback settings on a very granular basis.
After doing a lot of testing, I found the best settings for the Logitech G29 and G920. These made a big impact on my enjoyment of the game.
G HUB Settings
DiRT Rally has a proper Soft Lock feature, so the game will automatically set the proper steering angle for each car in the game. For this to work properly, you need to set the Operating Range to 900° in G HUB and calibrate the wheel in-game.
DiRT Rally Settings
In Options & Extras > Controls > Advanced Wheel Settings:
It is important to calibrate your wheel. Without calibration, the steering angle won't necessarily be set correctly and your wheel rotation won't match the in-game wheel.
|Steering Linearity||-4 - 0|
Setting Steering Linearity to a negative value makes the steering more sensitive when the wheel is centered. This can be useful for older cars that have a larger degree of rotation, if it feels like you are unable to turn the wheel fast enough around corners. For modern style cars, Steering Linearity should be set to 0, or the wheel will be overly sensitive when centered and much harder to control.
In Options & Extras > Controls > Vibration & Feedback:
|Vibration & Feedback||On|
|Self Aligning Torque||65%|
|Steering Center Force||100%|
Self Aligning Torque is the main force controlling the force feedback. Setting this too high makes the wheel much too heavy. You shouldn't be fighting for control of the wheel very much in a rally car.
Wheel Friction is a mostly constant damper force that simply makes the wheel heavier, not adding any useful information. I turn this off completely; it doesn't feel good on these wheels.
Tire Friction is a damper force that is based on the tire data. Functionally, this will make the wheel harder to turn at certain times. While not as bad as Wheel Friction, it still doesn't feel great on these wheels, making them less responsive than they actually are.
Suspension controls the vibration felt from the road surface. Rough gravel surface will vibrate nearly constantly, where smoother pavement won't vibrate at all. This can be a strong force. Setting this too high will make the wheel very noisy.
Tire Slip is a canned effect that vibrates the wheel whenever the rear wheels lose traction. I turn this off, as it doesn't add much useful information. It can often be more distracting than anything else.
Collision controls the vibration when you hit a rock or something on the side of the road.
Soft Lock is the force you feel when trying to turn the wheel past the real-world steering angle.
Steering Centre Force centers the wheel at the start of a stage or when you have to recover the car. It has no effect when you are driving.
Before making these changes, the game was fun to play but often annoyingly hard to control. After applying these settings, I was no longer fighting with the force feedback and I finally had complete control over the car. This makes the game so much more enjoyable to play because you can actually control the car in difficult situations. I highly recommend you try these settings.