March 1st Update: Once again, the newest patch has been released, but it still hasn't fixed any of the force feedback bugs, so these settings haven't changed.
Forza Horizon 5 feels fairly similar to its predecessor. I'm sure some of the details of the handling and physics have been updated, but it maintains the same general driving characteristics. The games play great for what they are doing, so there isn't a good reason to change things too much.
Unfortunately, though, there are definitely some bugs that need to be fixed across the game as a whole, and some of those directly affect the force feedback. In particular, several force feedback settings seem to be locked into a single value and cannot be changed, despite having sliders for them. I haven't seen other people mentioning this, so it's possible this might not be too common.
Thankfully, the default settings for the Logitech G29 and G920 aren't terrible, but you need to manually set a better steering angle and lower some of the vibration effects. After applying these changes, I find the steering to be heavier than I would like, which I believe is because the Center Spring and Wheel Damper settings aren't able to be changed. Until this is fixed, I'm afraid this is as good as it can get.
In this guide, I will show you the settings I've used in G HUB, if playing on PC, and in-game to improve the force feedback.
G HUB Settings
Unfortunately, you can't create a profile in G HUB for the Windows Store version of Forza Horizon 5. (It should work with the Steam version, though.) You will have to modify the Desktop Profile instead. I've set this to 540° as it is an overall good setting for most cars in the game.
It is possible to use the Steering Sensitivity setting in-game to limit the wheel rotation, but there is no Soft Lock feature, meaning you can keep turning the wheel past the point you are able to in the actual car. Setting the angle in G HUB corrects this problem and is the recommended way to change the steering angle. It's important to note that neither the in-game steering wheel nor tires show the actual steering angle used by the physics engine.
Forza Horizon 5 Settings
In Settings > Difficulty:
Coming from more simulator-style games, I found it really helped to turn off Traction and Stability control to get the cars to feel more responsive. Be aware, however, that it may not be right for all cars and all types of races, especially Stability Control.
In Settings > Advanced Controls:
|Invert Force Feedback||Off|
|Steering Axis Deadzone Inside||0|
|Steering Axis Deadzone Outside||100|
|Force Feedback Scale||0.8|
|Center Spring Scale||0.0|
|Wheel Damper Scale||0.0|
|Mechanical Trail Scale||1.0|
|Force Feedback Minimum Force||1.2|
|Force Feedback Load Sensitivity||1.0|
|Road Feel Scale||0.4|
|Off-Road Feel Scale||0.3|
Vibration Scale should control the vibration you feel when you lose traction. Unfortunately, this seems to do nothing. There is no vibration at all based on the traction, as far as I can tell, and changing this setting does not seem to alter any other force feedback effect.
Force Feedback Scale is actually the Aligning Torque setting, the predominant force you feel in the wheel, not the overall strength of the force feedback. Setting this too high will make the wheel heavy and quite jerky, especially on dirt roads.
Center Spring Scale is the force pulling the wheel back to the center. This setting also seems to have no effect. I've set it to zero just as a reminder that something is wrong.
Wheel Damper Scale adds weight to the wheel. Likewise, this setting seems to have no effect, so I have set it to zero.
Mechanical Trail Scale most obviously controls how light the wheel gets when you enter understeer. It's recommended by the developers to not change this value.
Force Feedback Minimum Force is actually the Pneumatic Trail Align Torque setting. Raising this adds strength to the forces at the center point of the wheel, which helps overcome the deadzone issue on these wheels.
Force Feedback Load Sensitivity needs to be adjusted on a per-car basis to help balance the strength of the force feedback. If you lower the Load Sensitivity, it will make the FFB reach a stronger level faster, which is useful for low-grip cars. If you raise the Load Sensitivity, it will make the FFB reach its strongest level slower, which is useful for high-grip cars.
Road Feel Scale controls the amount of vibrations you'll feel from the tarmac road surface. Setting this too high will make your wheel very noisy.
Off-Road Feel Scale, just like Road Feel Scale, controls the amount of vibrations you will feel whenever you are not on tarmac surfaces. This will also make your wheel very noisy if set too high.
Steering Sensitivity can be used to change the steering angle, but since there is no Soft Lock feature and the steering wheel animation only moves 90°, there is no way to know when you've hit the maximum steering lock when using this setting.
So far, I'm enjoying the new locations and the overall gameplay of Forza Horizon 5. It's, unfortunately, no surprise there are a lot of bugs that need to be fixed. Once they get everything worked out, I think this will be a great game. As it stands now, though, the playing with a wheel is doable, but not the experience it should be.
Let me know if you have any questions or comments.