F1 2012 plays very well with a wheel, but being an older title, it doesn't know about newer wheels like the Logitech G29 or G920. Using the in-game control settings, you are still able to bind the steering, pedals and buttons to actions in the game, but you will still need the keyboard to navigate through all the menus.
With a little text file editing, you can make F1 2012 natively support these newer wheels, including full menu navigation and improved force feedback, making the experience even better. Importantly, this does not prevent the game from saving your progress, as is common in other titles when you start editing their internal files.
In this guide, I will show you how to edit the necessary files to support these wheels, then look at the best settings to use for the force feedback in-game.
Device Action Map Files
Every supported input device has a file (called the device action map) that defines it and its button bindings. In order to add support for new wheels, we need to make a new action map file for the device.
Device Action Map
Download the device action map file for your wheel:
Place it into: Steam Library\steamapps\common\F1 2012\actionmap
Action Map Paths
Just adding the file isn't quite enough. We need to tell the game to use this new file.
Edit the actionMapPaths.xml file in the same folder. Add a new entry that contains the name of the file you just created using one of the lines below:
<xml processor="ActionMap" filename="actionmap/Logitech G29 Racing Wheel USB.xml" map="UPDATE" pool="TEMPORARY" /> <xml processor="ActionMap" filename="actionmap/Logitech G920 Racing Wheel USB.xml" map="UPDATE" pool="TEMPORARY" /> </dataset>
Now the game will know how to use the buttons on the wheel. We can go one step further and improve the force feedback by editing the file: steamapps\common\F1 2012\forcefeedback\devicesetup.xml
You need to add an "FFBDevice" entry for your wheel at the bottom of the file, above the line:
For the Logitech G29, use this line:
<FFBDevice name="046dc24f" scaleForce="0.6" scaleFriction="5" baseFriction="0.0" maxFriction="255.0" scaleEffects="0.2" delay="0.0" nativeFriction="1"/>
For the Logitech G920, use this line:
<FFBDevice name="046dc262" scaleForce="0.6" scaleFriction="5" baseFriction="0.0" maxFriction="255.0" scaleEffects="0.2" delay="0.0" nativeFriction="1"/>
These help the forces and effects feel better and have a wider range of adjustment in-game.
G HUB Settings
The default steering angle in F1 2012 uses the full rotation of your wheel, which is way too much for an F1 car. They typically have a maximum 360° rotation, meaning you can turn the wheel 180° to the left and 180° to the right. F1 2012 doesn't have a good way to set the steering angle in-game, so it's best to set it in G HUB instead.
Create a new profile for F1 2012 with the following settings:
F1 2012 Settings
I had trouble trying to get an existing profile to work fully with the wheel. You can drive just fine, but not navigate the menus. I had to create a new profile to get full wheel support.
In Options > Driving Controls:
|Override Input Device Type||Steering Wheel|
Until you set these values, the game may not use the wheel to navigate the menus.
In Options > Driving Controls > Advanced Wheel Settings:
The Saturation values are inverted from you might expect. 0% uses the full range of the wheel or pedals. I raise the Steering Linearity to make the wheel less sensitive when it is centered.
In Options > Driving Controls > Force Feedback Options:
Environmental Effects is the vibrations you feel from kerbs and the road surface.
Feedback Strength is the main force you feel in the wheel.
Wheel Weight is a damper force that simply makes the wheel heavier.
If you try to play with the default settings, the game is impossible to play. The steering angle is way too large and the force feedback is far too heavy, giving a really bad first impression. Once you set these proper values, however, the game becomes a lot of fun to play.
Let me know if you have any comments or questions.