Best Le Mans Ultimate Settings for Logitech G29 / G920

Le Mans Ultimate is the new game from the makers of rFactor 2. This clearly is built on the rFactor 2 engine, but has a much nicer game built around it. It's in early access, so we will have to see how it develops, but it certainly looks promising.

The Logitech G29 and G920 work very well with it. rFactor 2 has fantastic force feedback and all of that carries over to Le Mans Ultimate. The default settings even work very well. There are only a few small modifications that I have made.

In this guide, I will first show the settings you need to set in G HUB, then the in-game settings to improve the force feedback.

G HUB Settings

Le Mans Ultimate has a soft lock feature, but it doesn't work very well for some reason. Instead of holding a steady lock, it jolts the wheel back quite awkwardly. I recommend setting the lock in G HUB instead. Two of the three types of cars use 540°, so you can set that in G HUB and use the in-game soft lock only for the LMP2 cars if you like.

Create a new profile for Le Mans Ultimate with the following settings:

Setting Value
Operating Range 360° / 540°
Sensitivity 50
Centering Spring Off

Le Mans Ultimate Settings

In Settings > Controls > Wheel & Pedals > Calibrate:

Setting Value
Use Steering Wheel Range From Vehicle On
Steering Wheel Maximum Rotation Same as in G HUB (360° / 540°)

Use Steering Wheel Range From Vehicle will use the real world steering angle for each car. If you turn this off, you can set your own steering angle that will be used for all cars.

Steering Wheel Maximum Rotation needs to be set to what is in G HUB.


In Settings > Controls > Wheel & Pedals > Force Feedback:

Setting Value
Force Feedback Effects On
Invert Force Feedback Off
Steering Torque Capability 2.5
Force Feedback Strength 100%
Force Feedback Smoothing 5-7
Minimum Steering Torque 0%
Collision Strength 150%
Steering Torque Sensitivity 150%
Use Constant Steering Force Effect Off

Steering Torque Capability lets the game calculate the force feedback in terms of the power of the user's wheelbase. The game will automatically calibrate the strength of the FFB to your wheel, preventing clipping.

Force Feedback Strength is the overall strength of the force feedback. 100% works perfectly fine, but you can always adjust this to your liking.

Force Feedback Smoothing needs to be raised to lessen some loud and annoying vibrations, particularly if you flat spot a tire. I keep this quite high, at the expense of some road texture, or else the wheel can get much too loud for my liking. This is entirely up to personal preference. You want to keep this as low as possible to get the most detail, but without being distracted by the noise.

Minimum Steering Torque raises the lightest forces. I don't find this is actually necessary, but you can raise this if you want more road noise.

Collision Strength is how much the wheel shakes when you hit something.

Steering Torque Sensitivity adds or removes weight from the wheel.

Use Constant Steering Force Effect is only used for very old wheels.

Conclusion

Early Access titles can be annoying since they are always in flux. Le Mans Ultimate seems like it has a good base set, but it will be interesting to see how far they take it.

Let me know if you have any comments or questions.

Question or Comment?