Brian Koponen

Programming and Tech Tips

F1 22 - Best Logitech G29 / G920 Wheel Settings

A recent patch changed the force feedback quite a bit. These settings have been updated accordingly.

F1 22 plays great with a wheel, once it is configured properly. The default force feedback for the Logitech G29 and G920 is decent, but it makes the wheel very loud with overly aggressive vibration effects. Now that there are multiple types of cars in the game, they have finally added an easy way to adjust the steering angle in-game, so we no longer have to correct the steering angle in G HUB.

Like its predecessors, it's easy to fix the force feedback by adjusting a few settings. Lowering the vibration effects will make the wheel quieter and more enjoyable to use. The actual forces don't feel much different from previous games in the series, so it's easy to jump right in if you've played any of the F1 games before.

In this guide, we will first look at the settings you need to set in G HUB, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.

G HUB Settings

F1 22 will set the correct steering angle in the game itself and has a proper soft lock, so leave the wheel rotation at 900°.

Create a new profile for F1 22 with the following settings:

Setting Value
Operating Range 900°
Sensitivity 50
Centering Spring Off

F1 22 Settings

In Game Options > Settings > Controls, Vibration & Force Feedback > Logitech G29 / G920 > Calibration:

Setting Value
Steering Deadzone 0
Steering Linearity 0-10
Steering Saturation 0

You can raise the Steering Linearity to make the wheel less sensitive when the wheel is centered. This can help if you find the steering a little too sensitive on the straights.

You may also want to raise the Brake and Throttle Linearity, which can help create smoother pedal inputs by lowering the sensitivity of the pedals at the beginning of the pedal travel.


In Game Options > Settings > Controls, Vibration & Force Feedback > Logitech G29 / G920 > Vibration & Force Feedback:

Setting Value
Vibration & Force Feedback On
Vibration & Force Feedback Strength 45 (F1) / 35 (Supercars)
On Track Effects 25
Rumblestrip Effects 15
Off Track Effects 13
Wheel Damper 1
Understeer Enhance On
Maximum Wheel Rotation (F1 & F2) 360°
Maximum Wheel Rotation (Supercars) 720°

Vibration & Force Feedback Strength is the overall strength of the force feedback. Raising it too much will overwhelm the wheel, making the wheel feel heavy and lifeless. For F1 cars, I set this to about 45 to get a good sense of weight in the wheel. For Supercars, I lower this to 35. In either car, you may want to adjust this based on the track if the wheel feels too heavy or too light.

On Track Effects is the vibrations felt based on the track surface. This is most noticed in certain bumpy sections of a track.

Rumblestrip Effects is the vibration felt when running over a kerb. This can be very strong on certain kerbs and have no effect on others. I have lowered this so the biggest kerbs aren't too strong, since that can get annoying quickly.

Off Track Effects is the vibration felt when you run over grass or a gravel trap.

Wheel Damper gives weight to the wheel when the car is slow, but doesn't do much of anything when the car is stopped for some reason. This is extremely aggressive on these wheels.

Understeer Enhance lightens the wheel when you start to understeer. This is personal preference, so feel free to turn this off. Since the effect is actually quite light on these wheels, I find I prefer to keep it on to make it easier to feel the understeer.

Maximum Wheel Rotation (F1 & F2) should be no larger than 360°. You can lower this a little bit if you want to make it easier to turn to full lock.

Maximum Wheel Rotation (Supercars) should be set to about 720°. The default of 900° is too high for these kinds of cars. Unfortunately the steering animation is limited to 360°, which is quite distracting, especially in VR.

Conclusion

F1 22 plays great once you get the force feedback set properly. Like its predecessors, it doesn't have the most amazing force feedback, but once I'm in a race, I don't even think about it.

Let me know if you have any questions or comments.

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