F1 23 plays great with a wheel, once it is configured properly. The default force feedback for the Logitech G29 and G920 is too strong, making the wheel very loud with overly aggressive vibration effects.
Like its predecessors, it's easy to fix the force feedback by adjusting a few settings. Apparently the force feedback system has been upgraded this year. Honestly, it's not dramatically different, but you don't feel the understeer much at all anymore. It's very easy to jump right in if you've played any of the F1 games before.
In this guide, we will first look at the settings you need to set in G HUB, if playing on a PC. Then we will look at the in-game settings to improve the force feedback.
G HUB Settings
F1 23 will set the correct steering angle in the game itself and has a proper soft lock, so leave the wheel rotation at 900°.
Create a new profile for F1 23 with the following settings:
F1 23 Settings
In Options > Settings > Controls, Vibration & Force Feedback > Logitech G29 / G920 > Calibration:
You can raise the Steering Linearity to make the wheel less sensitive when the wheel is centered. This can help if you find the steering a little too sensitive on the straights.
You may also want to raise the Brake and Throttle Linearity, which can help create smoother pedal inputs by lowering the sensitivity of the pedals at the beginning of the pedal travel.
In Options > Settings > Controls, Vibration & Force Feedback > Logitech G29 / G920 > Vibration & Force Feedback:
|Vibration & Force Feedback||On|
|Vibration & Force Feedback Strength||40 (F1) / 35 (Supercars)|
|On Track Effects||50 (F1) / 40 (Supercars)|
|Rumble Strip Effects||35|
|Off Track Effects||50|
|Maximum Wheel Rotation (F1 & F2)||360°|
|Maximum Wheel Rotation (Supercars)||720°|
Vibration & Force Feedback Strength is the overall strength of the force feedback. Raising it too much will overwhelm the wheel, making the wheel feel heavy and lifeless. For F1 cars, I set this to about 40 to get a good sense of weight in the wheel. For Supercars, I lower this to 35. In either car, you may want to adjust this based on the track if the wheel feels too heavy or too light.
On Track Effects is the vibrations felt based on the track surface. This is most noticed in certain bumpy sections of a track.
Rumblestrip Effects is the vibration felt when running over a kerb. This can be very strong on certain kerbs and have no effect on others. I have lowered this so the biggest kerbs aren't too strong, since that can get annoying quickly.
Off Track Effects is the vibration felt when you run over grass or a gravel trap.
Wheel Damper gives weight to the wheel, but is oddly light when the car is stopped for some reason. This is extremely aggressive on these wheels.
Maximum Wheel Rotation (F1 & F2) should be no larger than 360°. You can lower this a little bit if you want to make it easier to turn to full lock.
Maximum Wheel Rotation (Supercars) should be set to about 720°. The default of 900° is too high for these kinds of cars. Unfortunately the steering animation is limited to 360°, which is quite distracting, especially in VR.
F1 23 is a nice update from F1 22. The cars seem to have more grip this year, making driving on the limit easier than it was in F1 22.
Let me know if you have any questions or comments.