Best Assetto Corsa EVO Settings for Logitech G29 / G920

Assetto Corsa EVO has recently been updated to version 0.9 in its Early Access period. This update is a big one for our purposes because it adds LUT support, which drastically changes the force feedback. If you already have a LUT from the earlier Assetto Corsa games, it's very easy to use the same file here.

In terms of force feedback, it has the general feel of the original Assetto Corsa, but not quite as good. For the Logitech G29 or G920, using the LUT will help fill in the "ffb deadzone" that is a problem on these wheels. This tends to lighten the wheel, so we adjust the other settings to compensate.

In this guide, I will show you how to calibrate your wheel and show the settings I use in G HUB and in-game for the force feedback.

Wheel Calibration

A LUT (Look Up Table) is a file created by a wheel calibration tool. A series of tests is run that sends a certain force to the wheel and measures how far the wheel actually moves. This data gets recorded in a LUT file. A simulator like Assetto Corsa can use that data to send a calibrated force to the wheel to make it move the intended amount based on the physics simulation. Without the LUT, most forces will either be too strong or too weak, depending on the wheel mechanism and not accurate to the simulation.

Most notably, the LUT is able to remove the considerable deadzone that is prominent on these wheels. This alone makes it well worth using.

Reuse Existing LUT File

If you have already created a LUT for Assetto Corsa or Assetto Corsa Competizione, you can easily use it for Assetto Corsa EVO. Simply copy the LUT file to:

C:\Users\<user>\Saved Games\ffb.lut

Make sure it is named exactly "ffb.lut". Assetto Corsa EVO will automatically load it the next time the game starts. Nothing in the game interface indicates it's being used, but you will feel a big difference in the force feedback.

Now you can skip to the G HUB Settings.

Create New LUT File

Downloads

You will need to download two programs to create a LUT file:

  • WheelCheck is an application that tests your wheel's force feedback response.
  • LUT Generator for AC converts the data from WheelCheck into a LUT file that Assetto Corsa can use. You will need to sign up for a free account on Overtake.gg to download this. On the Register page, scroll all the way down to the bottom to create a free Basic Account.


Wheel Check

Wheel Check Settings
Wheel Check Settings

Wheel Check is a tool from iRacing that calibrates your individual wheel. It's a very simple process:

  1. Run WheelCheck.
  2. Set the Max Count to 100.
  3. In Spring Force, select "Step Log 2 (linear force test)". This starts the calibration process.

Your wheel will start moving in increasingly larger motions. Don't touch the wheel during this process! This process compares the amount of force the computer sends to the wheel to how much the wheel actually moves.

Once it finishes, it creates a file called something like "log2 2026-08-25 22-04-08.csv" in your Documents folder. We will give this file to LUTGenerator in the next step.


LUT Generator

LUT Graph
LUT Graph

Run LUTGenerator and open the csv file that was just created by WheelCheck. This will create a LUT file that Assetto Corsa can use to calibrate the force feedback. Save this file to:

C:\Users\<user>\Saved Games\ffb.lut

LUTGenerator displays a graph that shows the raw data in red and the new curve in green. You can see how the green curve compensates for the red to create an ideal linear response.

With that file in place, Assetto Corsa EVO will use your calibrated wheel data when calculating the force feedback and you will notice a big improvement right away.

G HUB Settings

Assetto Corsa EVO now has a Soft Lock, so you can leave the rotation set to the maximum in G HUB, and the game will automatically set the correct steering angle for each car.

Create a new profile for Assetto Corsa EVO with the following settings:

Setting Value
Operating Range 900°
Sensitivity 50
Centering Spring Off

Assetto Corsa EVO Settings

In Settings > Controls > Logitech G29 / G920 > Car:

You need to manually bind the steering, pedals, paddle shifters, and any buttons you want to use. There are no presets available.

I recommend binding the FFB Gain Increase and FFB Gain Decrease functions to buttons on your wheel. This will let you fine-tune the FFB Gain on a per-car basis, which is very useful with so many different types of cars in the game.


In Settings > Controls > Logitech G29 / G920 > Settings:

Setting Value
Steering Lock 900°
FFB Gain 70%
Dynamic Damping 40%
Minimum Damper 10%
Damper Gain 60%
Curbs Effects 0%
Road Effects 20%
Tyre Slips Effects 15%
ABS Effects 10%
Audio-based FFB Effects 0%

Steering Lock needs to be set to exactly what is set in G HUB.

FFB Gain controls the strength of all the forces. This is the entirety of the force feedback, the only other options are for adding weight to the wheel using the Damper force. Raising it higher than 70% will start to introduce clipping on heavy corners.

Dynamic Damping adjusts the Damper force based on the speed of the car. This is particularly noticeable if you understeer on a fast corner.

Minimum Damper provides a constant Damper force at this value. This adds a little bit of weight to the wheel.

Damper Gain is the main Damper force. This only adds weight to the wheel, most noticed when the car is stopped.

The Effects are all optional, based on your personal preference. They are not part of the physics simulation, they are added vibrations based on certain conditions. If you have them all turned on, the vibrations get can distracting, so be careful with these.

Curbs Effects seems to have no effect, though the curbs are plenty strong from the base FFB, so they need no enhancement.

Road Effects adds some road texture on certain parts of a track.

Tyre Slips Effects adds a light rumble when you lose traction.

ABS Effects adds a rumble when ABS kicks in.

Audio-based FFB Effects is only used by the Logitech G923 and PRO wheels.

Conclusion

Assetto Corsa EVO needs a lot of work, but that is to be expected. The previous Assetto Corsa games also went through similar growing pains. I would expect a number of patches in the coming months will add a lot of content and fix a lot of the issues currently in the game.

Let me know if you have any questions or comments.

Question or Comment?