Best Assetto Corsa EVO Settings for Logitech G29 / G920

Assetto Corsa EVO has recently been updated to version 0.4 in its Early Access period, adding more content, changing some the physics and fixing many bugs. I'm happy to see the progress with each update. I expect to see a very good game come out of this when it finishes development.

In terms of force feedback, it has the general feel of the original Assetto Corsa, but not quite as good. For the Logitech G29 or G920, we only make some minor tweaks to the force feedback settings. Unfortunately, there really isn't the ability to change the force feedback too much.

In this guide, I will show you the settings I use in G HUB and in-game for the force feedback.

G HUB Settings

Assetto Corsa EVO now has a Soft Lock, so you can leave the rotation set to the maximum in G HUB, and the game will automatically set the correct steering angle for each car.

Create a new profile for Assetto Corsa EVO with the following settings:

Setting Value
Operating Range 900°
Sensitivity 50
Centering Spring Off

Assetto Corsa EVO Settings

In Settings > Controls > Logitech G29 / G920 > Car:

You need to manually bind the steering, pedals, paddle shifters, and any buttons you want to use. There are no presets available.

I recommend binding the FFB Gain Increase and FFB Gain Decrease functions to buttons on your wheel. This will let you fine-tune the FFB Gain on a per-car basis, which is very useful with so many different types of cars in the game.


In Settings > Controls > Logitech G29 / G920 > Settings:

Setting Value
Steering Lock 900°
FFB Gain 70%
Dynamic Damping 40%
Minimum Damper 0%
Damper Gain 30%
Audio-based FFB Effects 0%
Curbs Effects 0%
Road Effects 30%
Tyre Slips Effects 15%
ABS Effects 10%

Steering Lock needs to be set to exactly what is set in G HUB.

FFB Gain controls the strength of all the forces. This is the entirety of the force feedback, the only other options are for adding weight to the wheel using the Damper force.

Dynamic Damping adjusts the Damper force based on the speed of the car. This is particularly noticeable if you understeer on a fast corner.

Minimum Damper provides a constant Damper force at this value. These wheels have plenty of natural damper in them, so we don't need to use this.

Damper Gain is the main Damper force. This only adds weight to the wheel, most noticed when the car is stopped.

The Effects are all optional, based on your personal preference. They are not part of the physics simulation, they are added vibrations based on certain conditions. If you have them all turned on, the vibrations get can distracting, so be careful with these.

Audio-based FFB Effects is only used by the Logitech G923 and PRO wheels.

Curbs Effects seems to have no effect, though the curbs are plenty strong from the base FFB, so they need no enhancement.

Road Effects adds some road texture on certain parts of a track.

Tyre Slips Effects adds a light rumble when you lose traction.

ABS Effects adds a rumble when ABS kicks in.

Conclusion

Assetto Corsa EVO needs a lot of work, but that is to be expected. The previous Assetto Corsa games also went through similar growing pains. I would expect a number of patches in the coming months will add a lot of content and fix a lot of the issues currently in the game.

Let me know if you have any questions or comments.

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