Best Assetto Corsa EVO Settings for Logitech G29 / G920
Assetto Corsa EVO has recently been updated to version 0.3 in its Early Access period. The game is slowly adding more features and has updated some of its force feedback settings. Importantly, the physics still feel solid, which makes for a good base to build the rest of the game. I expect to see a very good game come out of this when it finishes development.
In terms of force feedback, it has the general feel of the original Assetto Corsa, but not quite as good. For the Logitech G29 or G920, we only make some minor tweaks to the force feedback settings. Unfortunately, there really isn't the ability to change the force feedback too much.
In this guide, I will show you the settings I use in G HUB and in-game for the force feedback.
G HUB Settings
Assetto Corsa EVO doesn't have a Soft Lock feature, meaning you can turn your wheel past the point you can in the real car. The in-game steering wheel won't keep turning and your inputs past this point are ignored. Many other games prevent you from turning the wheel past this point automatically.
If you want this feature, you have to manually set the steering angle in G HUB, which isn't realistic in a game with so many different cars. Hopefully the developers or a modder will be able to add a proper Soft Lock to the game.
| Setting | Value |
|---|---|
| Operating Range | 900° |
| Sensitivity | 50 |
| Centering Spring | Off |
Assetto Corsa EVO Settings
In Settings > Controls > Logitech G29 / G920 > Car:
You need to manually bind the steering, pedals, paddle shifters, and any buttons you want to use. There are no presets available.
In Settings > Controls > Logitech G29 / G920 > Settings:
| Setting | Value |
|---|---|
| Steering Lock | 900° |
| FFB Gain | 90% |
| Dynamic Damping | 40% |
| Minimum Damper | 0% |
| Damper Gain | 30% |
| TrueForce Gain | 0% |
| Curbs Effects | 0% |
| Road Effects | 30% |
| Tyre Slips Effects | 15% |
| ABS Effects | 10% |
Steering Lock needs to be set to exactly what is set in G HUB.
FFB Gain controls the strength of all the forces. This is the entirety of the force feedback, the only other options are for adding weight to the wheel using the Damper force.
Dynamic Damping adjusts the Damper force based on the speed of the car.
Minimum Damper makes the Damper force never go below this value. These wheels have plenty of natural damper in them, so we don't need to use this.
Damper Gain is the main Damper force. This only adds weight to the wheel, most noticed when the car is stopped.
TrueForce Gain is only used by the Logitech G923 and PRO wheels.
The Effects are all optional, based on your personal preference. They are not part of the physics simulation, they are added vibrations based on certain conditions. If you have them all turned on, the vibrations get can distracting, so be careful with these.
Curbs Effects seems to have no effect, though the curbs are plenty strong from the base FFB, so they need no enhancement.
Road Effects adds some road texture on certain parts of a track.
Tyre Slips Effects adds a light rumble when you lose traction.
ABS Effects adds a rumble when ABS kicks in.
Conclusion
Assetto Corsa EVO needs a lot of work, but that is to be expected. The previous Assetto Corsa games also went through similar growing pains. I would expect a number of patches in the coming months will add a lot of content and fix a lot of the issues currently in the game.
Let me know if you have any questions or comments.