Best NASCAR 26 Settings for Logitech G29 / G920
NASCAR 26 is the game I hoped NASCAR 25 was going to be, at least in terms of car feel. You can really feel the track and the car through the wheel. It's not an overly punishing simulation, so you can just drop right into a race and have a great time. This feels like a true upgrade to the NASCAR Heat games.
The Logitech G29 and G920 work remarkably well with it. The game has all the right settings to deal with the FFB deadzone on these wheels, making it a non issue. You can feel the bumps in the track and the weight of the car, even when the wheel is centered. The default settings are nearly perfect, except for the steering angle. That's easy to fix though.
In this guide, I will show you the settings I use to improve the force feedback and what you may want to adjust for your own setup.
G HUB Settings
NASCAR 26 is designed to use 270° as the steering angle. If you set the rotation higher than 270°, the game will only register input up to that point, but the force feedback continues past it, creating a jarring disconnect.
To create a custom profile for NASCAR 26, be aware that the binary you need to select is:
NASCAR 26\Maverick\Binaries\Win64\NASCAR26_Steam-Win64-Shipping.exe
| Setting | Value |
|---|---|
| Operating Range | 270° |
| Sensitivity | 50 |
| Centering Spring in Non Force Feedback Games | Unchecked |
NASCAR 26 Settings
In Settings > Gameplay:
| Setting | Value |
|---|---|
| Transmission | Manual |
| Brake Smoothing | Off |
Transmission should be Manual to use your paddles or H Pattern to shift.
Brake Smoothing is a Brake assist. This is personal preference.
In Settings > Driving:
| Setting | Value |
|---|---|
| Preset | Expert |
You can choose what works for you here, but I didn't find the game became overly difficult even with all the assists turned off.
In Settings > Controls > Wheel:
| Setting | Value |
|---|---|
| Steering Range | 100 |
| Wheel Max Rotation | 270 |
| Shifter Type | Sequential / H Pattern |
| Force Feedback (Preset) | |
| Force Feedback Preset | Low Torque |
| Force Feedback (Driving Forces) | |
| Strength | 95 |
| Balance | 75 |
| Collision | 50 |
| Overdrive | 0 |
| Force Feedback (Friction) | |
| Strength | 100 |
| Force Feedback (Spring) | |
| Strength | 0 |
| Dead Band | 5 |
Steering Range needs to be set to 100 to get linear steering. This (along with the Wheel Max Rotation) will make the in-game wheel match your real world wheel.
Wheel Max Rotation needs to be set to exactly what is set in G HUB.
Shifter Type will be either Sequential or H Pattern, depending on if you have an H Pattern shifter or not.
Force Feedback Strength is lowered just a bit to get rid of the "grinding gears" feeling that can happen when the force feedback hits its peak.
Balance raises the lighter forces so they can be felt on these wheels, even when the wheel is centered.
Collision is the jolts you feel when you hit something.
Overdrive is unnecessary. It will introduce a lot of clipping in the corners.
Force Feedback (Friction) Strength is the weight of the wheel, mostly felt when the car is slow or stopped.
Force Feedback (Spring) Strength is just a constant pulling towards the center. There is no reason to use this on these wheels.
In Settings > Adv. Controls:
| Setting | Value |
|---|---|
| Car Handling Config | Steering Wheel |
Everything in the Steering section has no effect when using a wheel. The Braking and Throttle sections can be used to adjust the feel of the pedals.
Conclusion
NASCAR 26 is a refinement of last year's game, certainly when it comes to the feel of the driving and the force feedback. This raises the bar for the kind of force feedback that can exist in these "simcade" style games.
Let me know if you have any questions or comments.